Testing out github w/ basic unity code
using UnityEngine; using UnityEngine.UI; using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
private Rigidbody rb;
private int count;
public Text countText;
public Text winText;
//Runs a the start of the program. Initializes our stuff
void Start()
{
rb = GetComponent<Rigidbody>();
speed = 10;
count = 0;
SetCountText ();
winText.text = "";
}
//Called every physics step
//Fixed Update intervals are consistent
//Used for regular updates such as adjusting Physics(Rigidbody) objects
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed );
}
void OnTriggerEnter(Collider other)
{
if(other.gameObject.CompareTag("Pick Up"))
{
other.gameObject.SetActive(false);
count++;
SetCountText();
}
}
void SetCountText()
{
countText.text = "Count:" + count.ToString();
if(count >= 1)
{
winText.text = "YOU WIN!";
}
}
}