- SVG and PNG icon inputs
- Multiple pixel ratio support
- Uses
sharp
for rendering (compatibility with newer Node.js versions and architectures)
yarn add @unvt/sprite-one
or
npm install @unvt/sprite-one
- CLI
$ sprite-one -h
Usage: sprite-one [options] <sprite_filename>
generate sprite from icons
Options:
-v, --version output the version number
-i, --icon <icons...> A folder path which stores SVG icons. Multiple folders can be set.
-r, --ratio <ratios...> pixel ratio to generate sprite. default is 1.
-h, --help display help for command
- npm
import { generateSprite } from '@unvt/sprite-one'
generateSprite('../out', '../input', [2]).then(() => {})
If multiple ratios are specified in either CLI or Node.js, the default file names when the ratio is more than one will be changed to the standard file name used by Mapbox and MapLibre (e.g., sprite.json
for 1 ratio, sprite@2x.json
for 2 ratio...).
You can supply mulitple pixel ratio versions of the same icon in the directory by using the following naming convention:
[name].png
or[name].svg
-- the default icon[name]@2x.png
or[name]@2x.svg
-- the icon to use in the 2x spritesheet
If the @2x
version doesn't exist, the default icon will be used and scaled up appropriately. If you are using PNG icons, it is strongly recommended that you prepare alternate versions for each pixel ratio you require.
Note that while this feature is supported for SVG icons, this is usually unneccesary because SVG, as a vector format, can be scaled without problems.
via bin/index.ts
git clone https://github.com/unvt/sprite-one.git
cd sprite-one
yarn
npx ts-node src/bin/index.ts ../../tmp/out --icon ../../tmp/maki/icons
npx ts-node src/bin/index.ts ../../tmp/out --icon ../../tmp/maki/icons --ratio=2
npx ts-node src/bin/index.ts ../../tmp/out --icon ../../tmp/maki/icons --icon ../../tmp/maki/icons2 --ratio=1 --ratio=2