this is a script (currently only for linux) where you execute a script that generates a base project for your gdextension, it setups all base files needed for the most basic of gdextension.
- fix bug:
create_project.sh
not renaming the.gdextenstion
file
- Download godot-cpp -> https://github.com/godotengine/godot-cpp
- Download the content of this repo
- extract inside the
godot-cpp
folder
- open terminal at godot-cpp folder
- type:
./create_project.sh
- You will be asked for project name which will be the folder name and the resulting build file names
- Then it will ask the class you want to extends like: Control,Node3D,Node
- at last it will tell you to moodify
build.sh
andmove.sh
build.sh
will build your projectmove.sh
where isOUTDIR
change to the project you want the output files to be
I've added inside the base
folder a script called create_class.sh
which means when you create a project the script is copied to your project folder, the name itself describes what it does, it create a new class and already reagister it on register_types.cpp
which means you can add classes faster now:
- on terminal type
./create_class.sh
- Will be asked for class name
- Then which class your class extends from i.e Control,Node....
- Done
If you understand windows .bat
, and want to convert the .sh scripts for windows, your PR is very welcome!