/gdextension-creator

Primary LanguagePythonMIT LicenseMIT

GDExtension Project Creator

this is a script (currently only for linux) where you execute a script that generates a base project for your gdextension, it setups all base files needed for the most basic of gdextension.

News

  • fix bug: create_project.sh not renaming the .gdextenstion file

Installation

How to use

  • open terminal at godot-cpp folder
  • type: ./create_project.sh
  • You will be asked for project name which will be the folder name and the resulting build file names
  • Then it will ask the class you want to extends like: Control,Node3D,Node
  • at last it will tell you to moodify build.sh and move.sh
  • build.sh will build your project
  • move.sh where is OUTDIR change to the project you want the output files to be

Extra

I've added inside the base folder a script called create_class.sh which means when you create a project the script is copied to your project folder, the name itself describes what it does, it create a new class and already reagister it on register_types.cpp which means you can add classes faster now:

  • on terminal type ./create_class.sh
  • Will be asked for class name
  • Then which class your class extends from i.e Control,Node....
  • Done

HELP

If you understand windows .bat, and want to convert the .sh scripts for windows, your PR is very welcome!