Pinned Repositories
AbyssalCraft
Source repo for the AbyssalCraft mod
angular-semantic-ui
[WiP] AngularJS native directives for Semantic UI
angular2-hn
:boom: Progressive Hacker News client built with Angular
BigInteger.js
An arbitrary length integer library for Javascript
containerless
Serverless plugin for configuring ECS deployment
DailyProgrammer
EulerProject
Khopesh
ksp-devtools
Modified build of mono and other libraries plus scripts for debugging & profiling KSP plugins.
KSPQuickReference
JoeClacks's Repositories
JoeClacks/AbyssalCraft
Source repo for the AbyssalCraft mod
JoeClacks/angular-semantic-ui
[WiP] AngularJS native directives for Semantic UI
JoeClacks/angular2-hn
:boom: Progressive Hacker News client built with Angular
JoeClacks/BigInteger.js
An arbitrary length integer library for Javascript
JoeClacks/containerless
Serverless plugin for configuring ECS deployment
JoeClacks/DailyProgrammer
JoeClacks/EulerProject
JoeClacks/Khopesh
JoeClacks/ksp-devtools
Modified build of mono and other libraries plus scripts for debugging & profiling KSP plugins.
JoeClacks/KSPQuickReference
JoeClacks/MCServer
A performant C++ Minecraft Server
JoeClacks/minetest
Minetest, an open source infinite-world block sandbox game with survival and crafting. [also https://github.com/minetest/minetest_game]
JoeClacks/minetest_game
The main game for the Minetest game engine [minetest_game] [https://github.com/minetest/minetest/]
JoeClacks/MKS
MKS/OKS Colonization Systems
JoeClacks/ng-demos
variety of angular demos
JoeClacks/RealSolarSystem
Changes KSP's solar system to make it like the real one.
JoeClacks/TacExamples
Example projects for modding Kerbal Space Program.
JoeClacks/Terasology
Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.
JoeClacks/XML-Documentation-for-the-KSP-API