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- Base: has any base classes (for network, models, etc..)
- Bindings: Binding controllers to screens
- Controllers: Handles all the logic for a screen
- Models: Classes that represents the objects
- Network: Any network classes (Endpoints variables, Interceptors, Network Manager instance itself, Object Parser)
- Repo: Any API calls
- UI: split into screens and widgets
- Utils: Consts (for colors, spacings, etc..), Modals (any popups shown in app), Router Pages (App routing)
GetX was used for how easy it is to make a variable observable and listen to its changes in the widget. And only parts of widget affected by this variable is wrapped in Obx and thus only those parts rebuild.