Terrible Editor performance
STARasGAMES opened this issue · 4 comments
STARasGAMES commented
Great plugin!
But I found a performance issue in BuildUtils.GetBuildScene() :
for (int index = 0; index < EditorBuildSettings.scenes.Length; ++index)
{
if (entry.assetGUID.Equals(EditorBuildSettings.scenes[index].guid))
{
entry.scene = EditorBuildSettings.scenes[index];
entry.buildIndex = index;
return entry;
}
}
Here we have too many calls to EditorBuildSettings.scenes
which cause noticeable lags and freezes. And now I have only 80 scenes in my project.
A solution would be just to cache EditorBuildSettings.scenes
call:
var scenes = EditorBuildSettings.scenes;
for (var index = 0; index < scenes.Length; ++index)
{
if (!entry.assetGUID.Equals(scenes[index].guid)) continue;
entry.scene = scenes[index];
entry.buildIndex = index;
return entry;
}
Hope I helped :D
starikcetin commented
Thank you, I'll take a look at it.
The credit goes to @JohannesMP for creating this plugin.
starikcetin commented
Closed with #4
JohannesMP commented
Thanks @starikcetin for maintaining this, really appreciate it!
starikcetin commented
@JohannesMP My pleasure