JohnClark75's Stars
AxRiff/UnrealEngineJenkins
Some Jenkins Scripts for UnrealEngine building
REWIND-co/Unreal-Engine-TeamCity-Plugin
Interfaces with TeamCity to support the running of personal builds and viewing a user's build history directly from within Unreal Engine 4
DaedalicEntertainment/ue4-test-automation
Facilitates setting up integration test suits with Unreal Engine 4 Gauntlet.
gruntwork-io/terratest
Terratest is a Go library that makes it easier to write automated tests for your infrastructure code.
salsita/go-jira
JIRA REST API client library for Go (Golang)
andygrunwald/go-jira
Go client library for Atlassian Jira
ubisoft/vulnmine
Vulnmine searches for vulnerable hosts using MS SCCM host / software inventory data with NIST NVD Vulnerability feed data.
ubisoft/mobydq
:whale: Tool to automate data quality checks on data pipelines
StephenGrider/GoCasts
Companion Repo to https://www.udemy.com/go-the-complete-developers-guide/
LitingLin/VAX-Color-For-VS-ReSharperCPP
Visual Assist X Color Scheme For Visual C++ With ReSharper C++
carla-simulator/carla
Open-source simulator for autonomous driving research.
nlohmann/crow
Crow - a C++ client for Sentry
microsoft/VSSDK-Extensibility-Samples
Samples for building your own Visual Studio extensions
getsentry/sentry-native
Sentry SDK for C, C++ and native applications.
deplinenoise/ig-memtrace
Memory Tracing Software
tgjones/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
rlabrecque/SimpleP4VS
A simple Visual Studio 2017/2019 plugin that let's you check out files in p4 and won't slow your VS to a crawl.
jtilander/niftyplugins
Visual Studio productivity plugins
liamkf/Unreal_FASTBuild
Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.
alicevision/Meshroom
3D Reconstruction Software
wdas/brdf
BRDF Explorer
SiliconStudio/xenko
Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
libretro/common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
bartwronski/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
francois2metz/trello-calendar
A calendar for Trello with all your cards with a due date.
dillenmeister/TrelloExcel
An Excel Add-In that creates cards in Trello from rows in Excel 2010.
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.