Pinned Repositories
3D-Face-Frontalization
DirectX/C++ application that renders a 3D mesh derived from a 2D image of a face, A shadow mapping technique is used to highlight the occluded part of the face. Finally, the face is rotated to face towards the camera using left and right eye landmarks.
3DMM-Face-Sample
DirectX 9/C++ application that demonstrates how to construct and render a 3D Morphable Model (3DMM) of a human Face. The model can then be exported and loaded into Matlab.
DJ-Scratch-Sample
Sample shared-mode WASAPI application demonstrating real-time control of MP3 playback speed and direction. Demonstrates resampling and filtering using Intel IPP.
HGT-Relief-Map
C++ Windows application that creates relief map images from high resolution 1 arc-second HGT/SRTM1 files
HGT-To-Normal
CUDA code to create normal maps from 1 arc-second resolution HGT/SRTM1 files using the GPU.
MFC-DX11-D2D
MFC sample showing how to integrate DirectX 11, DirectWrite and Direct 2D
NZDEM-HGT-30
New Zealand digital elevation model in 1 arc-second HGT /SRTM1 format (~30 meter resolution). Computed by interpolating contour lines from the LINZ topographical database.
Shepp-Logan-Phantom
Portable standalone C++ header file that generates a Shepp-Logan Phantom image to a memory block.
JohnLeber's Repositories
JohnLeber/MFC-DX11-D2D
MFC sample showing how to integrate DirectX 11, DirectWrite and Direct 2D
JohnLeber/3D-Face-Frontalization
DirectX/C++ application that renders a 3D mesh derived from a 2D image of a face, A shadow mapping technique is used to highlight the occluded part of the face. Finally, the face is rotated to face towards the camera using left and right eye landmarks.
JohnLeber/DJ-Scratch-Sample
Sample shared-mode WASAPI application demonstrating real-time control of MP3 playback speed and direction. Demonstrates resampling and filtering using Intel IPP.
JohnLeber/3DMM-Face-Sample
DirectX 9/C++ application that demonstrates how to construct and render a 3D Morphable Model (3DMM) of a human Face. The model can then be exported and loaded into Matlab.
JohnLeber/HGT-To-Normal
CUDA code to create normal maps from 1 arc-second resolution HGT/SRTM1 files using the GPU.
JohnLeber/HGT-Relief-Map
C++ Windows application that creates relief map images from high resolution 1 arc-second HGT/SRTM1 files
JohnLeber/NZDEM-HGT-30
New Zealand digital elevation model in 1 arc-second HGT /SRTM1 format (~30 meter resolution). Computed by interpolating contour lines from the LINZ topographical database.
JohnLeber/Shepp-Logan-Phantom
Portable standalone C++ header file that generates a Shepp-Logan Phantom image to a memory block.