<<<<<<< HEAD This program was designed to emulate the high octane experience of earning and using loot crates. Everyone knows that everyone loves loot, especially when it comes out of a crate and or box like object.
- Randy Weyer, Nick Rogers, Noah Medoff, John Murray, Collin Bates, Brian Palowski, and Alex Bunnell
- Angular.js
- Node.js
- Firebase
- HTML/CSS
-
Site is hosted at:
-
Clone repository from https://github.com/RandyWeyer/LootCrateSimulator
-
Navigate to root folder in console and run npm install
-
Run ng serve
-
Navigate to localhost:4200 in your browser
- The program should allow a user to log in to a unique user account with their password.
- The program should feature a clicker game that scales automatically with the player level.
- The program should store the players stats, gold and items on a Firebase.
- The program should allow the user to purchase loot crates with their gold in the shop.
- The program should allow the user to open their loot crates to apply the listed stats to their account.
- This program utilizes an MIT license. ======= This project was generated with Angular CLI version 1.0.0.
Run ng serve
for a dev server. Navigate to http://localhost:4200/
. The app will automatically reload if you change any of the source files.
Run ng generate component component-name
to generate a new component. You can also use ng generate directive/pipe/service/class/module
.
Run ng build
to build the project. The build artifacts will be stored in the dist/
directory. Use the -prod
flag for a production build.
Run ng test
to execute the unit tests via Karma.
Run ng e2e
to execute the end-to-end tests via Protractor.
Before running the tests make sure you are serving the app via ng serve
.
To get more help on the Angular CLI use ng help
or go check out the Angular CLI README.
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