f2bgl README Release version: 0.1.9 ------------------------------------------------------------------------------- About: ------ f2bgl is a re-implementation of the engine used in the game Fade To Black made by Delphine Software and released in 1995. Compiling: ---------- Update the defines in the Makefile if needed. The SDL and OpenGL libraries are required. Running: -------- You will need the original files of the PC release or PC demo. By default, the program will try to load the game data files from the current directory. The expected directory structure is : TRIGO.DAT - optional DATA/ DATA/SOUND/ TEXT/ - not present with demo version VOICE/ - not present with demo version Defaults can be changed using command line switches : Usage: f2b [OPTIONS]... --datapath=PATH Path to data files (default '.') --language=EN|FR|GR|SP|IT Language files to use (default 'EN') --playdemo Use inputs from .DEM files --level=NUM Start at level NUM --voice=EN|FR|GR Voice files (default 'EN') --subtitles Display cutscene subtitles --savepath=PATH Path to save files (default '.') In-game hotkeys : Arrow Keys move Conrad Alt use gun Shift walk Ctrl shoot Enter recharge Space use / open Tab skip cutscene Escape options menu (disabled) I inventory menu H / K change camera position J jump U use 1 .. 5 use item # Ctrl S save game state Ctrl L load game state Ctrl + and - change game state slot Debug hotkeys : Ctrl I Conrad 'infinite' life Credits: -------- Delphine Software for creating the game. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net