Pinned Repositories
2D-Character-Controller
Free 2D Character Controller for Unity.
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
Addressables-Sample
Demo project using Addressables package
algo
数据结构和算法必知必会的50个代码实现
ArchiSteamFarm
C# application that allows you to farm steam cards using multiple steam accounts simultaneously.
arfoundation-samples
Example content for Unity projects based on AR Foundation
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
CatCoding
公众号: 壹种念头 教程源码
JokerDPersona's Repositories
JokerDPersona/citra
A Nintendo 3DS Emulator
JokerDPersona/clash
A rule-based tunnel in Go.
JokerDPersona/Diablerie
Diablo 2 reimplementation on unity
JokerDPersona/DOOM
DOOM Open Source Release
JokerDPersona/EntityComponentSystemSamples
JokerDPersona/first-order-model
This repository contains the source code for the paper First Order Motion Model for Image Animation
JokerDPersona/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
JokerDPersona/GAMES101
GAMES101: 现代计算机图形学入门 作业
JokerDPersona/Games101Learn
跟闫令琪大佬学图形学
JokerDPersona/GE1-2020-2021
Labs & code examples for Games Engines 1 - Maths & physics for game developers using Unity
JokerDPersona/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
JokerDPersona/lede
Lean's LEDE source
JokerDPersona/LeetCode-Go
✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解
JokerDPersona/NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
JokerDPersona/NotchSolution
A set of components and tools to solve notched/cutout phones layout problems for Unity.
JokerDPersona/OpenGL
JokerDPersona/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
JokerDPersona/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
JokerDPersona/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
JokerDPersona/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
JokerDPersona/Ryujinx
Experimental Nintendo Switch Emulator written in C#
JokerDPersona/sakurai-notes
JokerDPersona/SoftGLRender
Tiny C++ Software Renderer / Rasterizer
JokerDPersona/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
JokerDPersona/UnityGenshinPostProcessing
A genshin-like post processing render feature, based on URP.
JokerDPersona/UnityGenshinToonShader
A custom genshin-like toon shader, based on URP.
JokerDPersona/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
JokerDPersona/USD
Universal Scene Description
JokerDPersona/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
JokerDPersona/yuzu
Nintendo Switch Emulator