JonLuzincourt
Computer Science Minor student at the Grove School of Engineering City College of New York
Brooklyn, New York
Pinned Repositories
HeartRate-Calculator
Calculator) While exercising, you can use a heart‐rate monitor to see that your heart rate stays within a safe range suggested by your trainers and doctors. According to the American Heart Association (AHA) (http://bit.ly/TargetHeartRates), the formula for calculating your maximum heart rate in beats per minute is 220 minus your age in years. Your target heart rate is a range that’s 50 – 85% of your maximum heart rate. [Note: These formulas are estimates provided by the AHA. Maximum and target heart rates may vary based on the health, fitness and gender of the individual. Always consult a physician or qualified health‐care professional before beginning or modifying an exercise program.] Create a class called HeartRates. The class attributes should include the person’s first name, last name and date of birth (consisting of separate attributes for the month, day and year of birth). Your class should have a constructor that receives this data as parameters. For each attribute provide set and get methods. The class also should include a method that calculates and returns the person’s age (in years), a method that calculates and returns the person’s maximum heart rate and a method that calculates and returns the person’s target heart rate. Write a Java app that prompts for the person’s information, instantiates an object of class HeartRates and prints the information from that object – including the person’s first name, last name and date of birth—then calculates and prints the person’s age in(years), maximum heart rate and target‐heart‐rate range.
Amp
Counting-Keys
Diceapp
hello-world
Just another repository
Java-Survival-Project
Design the following project: There is an artificial environment. The agent moves freely on the field. The field has some objects: Trees: Object that are not movable. And the agent can rest under them or collect stick from them. Rocks: Objects that are not movable and the agent can hide behind them. Bushes: Object that are not movable. They may have berries that agent can eat from them. Herbivores: Those animals that move on the grass land. Depending on the size they can be hunted by the user using different tools (e.g. Rabbit can be hunted by hand). Animals that move in the water. Carnivore: Those that move in the grassland and desert. They can be hunted by the agent if the agent has spear. The big carnivores may attack the agent and kill it. Carnivore like Lion, Crocodiles, ... . The agent can move freely, if it encounters a carnivore, it should change its direction or hide behind a rock. If the agent is on the sight of the carnivore then the carnivore may attack. The agent can scape and or resist. Depending on the tool the agent may manage to scape or get injured or get killed by the carnivore. The tools are hand, steak, stone and spear. The goal of the agent is to survive for a period of time until the rescue team arrives. The agent should return to his base every day to have some rest. The agent may get injured, depending on the injury, it should get rest under a tree and eat some food. Agent has limited capacity and may collect limited amount of food per day. Agent has limited sight and after that it does not now what is there; However, if he has visited the area, it has the map of the environment. The agent should build a base around itself using sticks. The sticks can be collected from the trees or from the land (if they are dropped there). The base should get stronger every night so if a carnivore attacks it cannot get into it. To move on night the agent should have a torch. Moving on night is not recommended because the sight of the agent is limited. The program should be designed using javafx or swing library depending on which one you are more expert on (In class we talk about the javafx).
Sequence
Simple-Java
The-Great-Race
(Simulation: The Tortoise and the Hare) In this problem, you’ll recreate the classic race of the tortoise and the hare. You’ll use randomnumber generation to develop a simulation of this memorable event. Our contenders begin the race at square 1 of 70 squares. Each square represents a possible position along the race course. The finish line is at square 70. The first contender to reach or pass square 70 is rewarded with a pail of fresh carrots and lettuce. The course weaves its way up the side of a slippery mountain, so occasionally the contenders lose ground. A clock ticks once per second. With each tick of the clock, your application should adjust the position of the animals according to the rules in Fig. 7.32. Use variables to keep track of the positions of the animals (i.e., position numbers are 1–70). Start each animal at position 1 ሺthe "starting gate"ሻ. If an animal slips left before square 1, move it back to square 1.
awesomeness
To be awesome
JonLuzincourt's Repositories
JonLuzincourt/Diceapp
JonLuzincourt/Amp
JonLuzincourt/HeartRate-Calculator
Calculator) While exercising, you can use a heart‐rate monitor to see that your heart rate stays within a safe range suggested by your trainers and doctors. According to the American Heart Association (AHA) (http://bit.ly/TargetHeartRates), the formula for calculating your maximum heart rate in beats per minute is 220 minus your age in years. Your target heart rate is a range that’s 50 – 85% of your maximum heart rate. [Note: These formulas are estimates provided by the AHA. Maximum and target heart rates may vary based on the health, fitness and gender of the individual. Always consult a physician or qualified health‐care professional before beginning or modifying an exercise program.] Create a class called HeartRates. The class attributes should include the person’s first name, last name and date of birth (consisting of separate attributes for the month, day and year of birth). Your class should have a constructor that receives this data as parameters. For each attribute provide set and get methods. The class also should include a method that calculates and returns the person’s age (in years), a method that calculates and returns the person’s maximum heart rate and a method that calculates and returns the person’s target heart rate. Write a Java app that prompts for the person’s information, instantiates an object of class HeartRates and prints the information from that object – including the person’s first name, last name and date of birth—then calculates and prints the person’s age in(years), maximum heart rate and target‐heart‐rate range.
JonLuzincourt/The-Great-Race
(Simulation: The Tortoise and the Hare) In this problem, you’ll recreate the classic race of the tortoise and the hare. You’ll use randomnumber generation to develop a simulation of this memorable event. Our contenders begin the race at square 1 of 70 squares. Each square represents a possible position along the race course. The finish line is at square 70. The first contender to reach or pass square 70 is rewarded with a pail of fresh carrots and lettuce. The course weaves its way up the side of a slippery mountain, so occasionally the contenders lose ground. A clock ticks once per second. With each tick of the clock, your application should adjust the position of the animals according to the rules in Fig. 7.32. Use variables to keep track of the positions of the animals (i.e., position numbers are 1–70). Start each animal at position 1 ሺthe "starting gate"ሻ. If an animal slips left before square 1, move it back to square 1.
JonLuzincourt/Counting-Keys
JonLuzincourt/Sequence
JonLuzincourt/Simple-Java
JonLuzincourt/Java-Survival-Project
Design the following project: There is an artificial environment. The agent moves freely on the field. The field has some objects: Trees: Object that are not movable. And the agent can rest under them or collect stick from them. Rocks: Objects that are not movable and the agent can hide behind them. Bushes: Object that are not movable. They may have berries that agent can eat from them. Herbivores: Those animals that move on the grass land. Depending on the size they can be hunted by the user using different tools (e.g. Rabbit can be hunted by hand). Animals that move in the water. Carnivore: Those that move in the grassland and desert. They can be hunted by the agent if the agent has spear. The big carnivores may attack the agent and kill it. Carnivore like Lion, Crocodiles, ... . The agent can move freely, if it encounters a carnivore, it should change its direction or hide behind a rock. If the agent is on the sight of the carnivore then the carnivore may attack. The agent can scape and or resist. Depending on the tool the agent may manage to scape or get injured or get killed by the carnivore. The tools are hand, steak, stone and spear. The goal of the agent is to survive for a period of time until the rescue team arrives. The agent should return to his base every day to have some rest. The agent may get injured, depending on the injury, it should get rest under a tree and eat some food. Agent has limited capacity and may collect limited amount of food per day. Agent has limited sight and after that it does not now what is there; However, if he has visited the area, it has the map of the environment. The agent should build a base around itself using sticks. The sticks can be collected from the trees or from the land (if they are dropped there). The base should get stronger every night so if a carnivore attacks it cannot get into it. To move on night the agent should have a torch. Moving on night is not recommended because the sight of the agent is limited. The program should be designed using javafx or swing library depending on which one you are more expert on (In class we talk about the javafx).
JonLuzincourt/hello-world
Just another repository