Allows docking the Godot game window within the editor window (Godot 4, C#) Uses the windows API to parent the game window to the editor window.
It's a proof of concept, it's not been well tested, expect bugs. Windows only, don't try to float the dock out! (Especailly in single window mode)
Copy the FakeEmbSharp folder to e.g. c:\myproject\addons\FakeEmbSharp
Hit the wee build button:
Go to
Project
-> Project Settings
-> Plugins
(tab):
And enable the plugin.
A new dock should appear: Open it, move it somewhere.
Hit play