bevy_heavy
is a crate for computing mass properties (mass, angular inertia, and center of mass)
for the geometric primitives in the Bevy game engine. This is typically required
for things like physics simulations.
Warning:
bevy_heavy
is WIP and not well tested yet. I will release it once there are adequate tests and docs, and I've made sure it works integrated into a physics engine.
MassProperties2d
andMassProperties3d
structs containing the mass, angular inertia, and local center of mass- Mass property computation for all of Bevy's geometric primitives
- Eigensolver for symmetric 3x3 matrices
- Support for
bevy_reflect
andserde
through thebevy_reflect
andserialize
feature flags
use bevy_heavy::{ComputeMassProperties2d, MassProperties2d};
use bevy_math::primitives::Rectangle;
let rectangle = Rectangle::new(2.0, 1.0);
let density = 2.0;
// You can compute mass properties individually.
let mass = rectangle.mass(2.0);
let angular_inertia = rectangle.angular_inertia(mass);
let center_of_mass = rectangle.center_of_mass();
// You can also compute all mass properties at once, returning `MassProperties2d`.
// This can be more efficient when more than one property is needed.
let mass_props = rectangle.mass_properties(density);
// `MassProperties2d` has several helpers.
let shifted_inertia = mass_props.shifted_angular_inertia(Vec2::new(-3.5, 1.0));
let global_center_of_mass = mass_props.global_center_of_mass(Vec2::new(5.0, 7.5));
// You can also add and subtract mass properties.
let mass_props_2 = MassProperties2d::new(1.0, 0.5, Vec2::new(0.0, 1.0));
let sum = mass_props + mass_props_2;
assert_eq!(sum - mass_props_2, mass_props);
bevy_heavy
is free, open source, and permissively licensed! Except where noted (below and/or in individual files),
all code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This dual-licensing approach is the de-facto standard in the Rust ecosystem, and there are very good reasons to include both.