Rendering on external windows via hijacking thread contexts. You can read a full write-up at: https://secret.club/2020/05/12/abusing-compositions.html
If you plan on manual mapping this driver, or using it on a game with an anti-cheat then you'll need to make some modifications, these are left for you to do.
To use the project as-is:
- Enable test-signing mode
- Compile in Release x64
- Load the driver using any traditional driver loder
- Start window_hijack_cli using the following pattern:
window_hijack_cli.exe [window_class_name]
paracord (yousif), IChooseYou