In the beggining of src/main.rs you will see a board thingy, this is the input
to the program. If you cargo run
in the root directory it will output the moves your opponent can make to get 1 move away from eating any of your pieces (it will not output
moves that immediately eat a piece of yours).
The output is formated with the bunt crate, making it somewhat easy to understand what is going on.
The input is a vector of arrays (8x8), with characters that can be either a space or a letter. Each letter represent a piece. If the letter is UPPERCASE, it's your opponents piece, and if it's lowercase, it's your piece. Here is what each letter represent:
- P: pawns
- N: knights
- T: Towers
- B: Bishops
- Q: Queens
- K: Kings
For each threatening move, the console will display a message that looks like this:
if the opponent moves his knight to f3, he will be able to eat your queen on e4
BOARD GOES HERE
First we see a description of the threat, and then we see the board (here on github it does not work, but it's cool on the console i swear). The # will show where the enemy piece initially was, the blue-ish letter will be the piece that he moved, and the pink letter will be your piece that is about to be eaten.
I was playing a online chess game with a friend that is much better than me, so i thought that maybe writing a "hack" i could get closer to his skill level while also learning a bit more about rust :)
Maybe