JordanMMarsh
Procedural multiplayer engineer.
https://store.steampowered.com/app/1550880/Sword_and_Stone/
Pinned Repositories
TerrariaesqueTerrain
2D Procedural Terrain with cellular automata for cave generation
MarchingCubes
animal-facts-configServiceExample2
Extension sample with React based frontend, backend service that leverages Configuration Service
bot-commander-configServiceExample1
React based frontend only extension sample that leverages Configuration Service
darkforest-v0.3
Dark Forest v0.3
ecommerce-app
Ecommerce App Template in ReactJS
StreamBallUltimate
A game that is an overlay for twitch streams. It connects to the client and chat can play a series of minigames using marble.
Twitch-Auth-Example
This example shows how to create an oauth user access and refresh token using c# and TwitchLib
UniteNow20-Persistent-Data
Example Scripts for the UniteNow 2020 Persistent Data talk
JordanMMarsh's Repositories
JordanMMarsh/com.unity.multiplayer.samples.bitesize
A collection of smaller bite-size samples to educate in isolation features of Netcode for GamesObjects and related technologies.
JordanMMarsh/FizzySteamworks
A transport for Mirror using Steam / Steamworks.NET
JordanMMarsh/bot-commander-configServiceExample1
React based frontend only extension sample that leverages Configuration Service
JordanMMarsh/animal-facts-configServiceExample2
Extension sample with React based frontend, backend service that leverages Configuration Service
JordanMMarsh/darkforest-v0.3
Dark Forest v0.3
JordanMMarsh/Twitch-Auth-Example
This example shows how to create an oauth user access and refresh token using c# and TwitchLib
JordanMMarsh/Unity-Twitch-OAuth-Example
A quick example how to do Twitch OAuth using a temp. local "webserver" directly in a Unity project.
JordanMMarsh/StreamBallUltimate
A game that is an overlay for twitch streams. It connects to the client and chat can play a series of minigames using marble.
JordanMMarsh/UniteNow20-Persistent-Data
Example Scripts for the UniteNow 2020 Persistent Data talk
JordanMMarsh/TerrariaesqueTerrain
2D Procedural Terrain with cellular automata for cave generation
JordanMMarsh/MarchingCubes
JordanMMarsh/Apocalypse
JordanMMarsh/ZombieClicker
The clever solution in ZombieClicker is the targeting system (targetingmanager.cs). Instead of looping over every possible target to get the closest target, it adds enemies that pass distance thresholds to a queue that are retrieved when a survivor needs a target. This allows for potentially thousands of zombies with little performance overhead.
JordanMMarsh/FPS-Controller
A first person controller of my own creation
JordanMMarsh/FPS-Project
A first person shooter project using Unity's controller
JordanMMarsh/Top-down-RPG
Diablo inspired game
JordanMMarsh/On-Rails-Shooter
An On rails space shooter
JordanMMarsh/Project-Boost
Physics rocket ship
JordanMMarsh/Tile-Vania
A 2-d side scrolling platformer
JordanMMarsh/Glitch-Garden
A plants vs zombies inspired game
JordanMMarsh/Brick-Breaker
block breaker inspired game
JordanMMarsh/Number-Wizard
A "guess my number" style game.
JordanMMarsh/Laser-Defender
Space invader inspired top down space shooter
JordanMMarsh/boilerplate-project-filemetadata
A boilerplate for a freeCodeCamp project.
JordanMMarsh/boilerplate-project-exercisetracker
A boilerplate for a freeCodeCamp project.
JordanMMarsh/boilerplate-project-urlshortener
A boilerplate for a freeCodeCamp project.
JordanMMarsh/boilerplate-project-headerparser
A boilerplate for a freeCodeCamp project.
JordanMMarsh/boilerplate-project-timestamp
A boilerplate for a freeCodeCamp project.
JordanMMarsh/ecommerce-app
Ecommerce App Template in ReactJS
JordanMMarsh/memory-game
Memory Game in ReactJS