LD41 - Raceman
A Ludum Dare Jam entry
Use the arrow keys to move your car. Pick every dot while avoiding the enemy cars.
Play the latest version HERE!
(managed to implement waypoints and make the baddies navigate toward/away from the player based on their vulnerability state. cars now move in the 4 directions instead of car-like movement)
(branch master
features the latest version but still serves the ld41 deliverables in dist folder to keep serving the original submission in its original URL)
Play my LDJAM entry HERE!
(this version has the baddies using the same car movement interface with a vacuum-like dumb navigation process due to time constraints. also the large dots don't make baddies vulnerable)
(the submitted entry code remains in branch ld41
)
Concept
Pacman meets racing game. Based on the pacman level ideas - a maze, a finite set of items to pick to complete the level, simple navigation for the ghosts, special items to pick up. The twist - you drive a race car. Ghosts may do too Possibly nitros to pick up...
TODO
- fix boundaries wrapping
- create artwork:
- pipes
- ghosts
- player car
- artwork work normal lighting?
- audio?
Lib code credits
Tools
External artwork
- Comfortaa font src
These should not reach release stage but have been using in early devs:
...they ended up being the final graphics due to time constraints so I opted out of this category :/