Pinned Repositories
duktape
This mirror is no longer maintained, please see Duktape on GitHub:
QMapConverter
Converts Quake style maps into various formats.
simple-ipc-lib
Automatically exported from code.google.com/p/simple-ipc-lib
TinyLS
A tiny stack for embedded LoomScript/AS3
UrhoQuake2
Cross-platform rendering and game engine
JoshEngebretson's Repositories
JoshEngebretson/UrhoQuake2
Cross-platform rendering and game engine
JoshEngebretson/QMapConverter
Converts Quake style maps into various formats.
JoshEngebretson/simple-ipc-lib
Automatically exported from code.google.com/p/simple-ipc-lib
JoshEngebretson/asstools
3d Asset Tools
JoshEngebretson/AtomicExamples
Examples for the Atomic Game Engine
JoshEngebretson/AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++ (https://www.AtomicGameEngine.com)
JoshEngebretson/autohotkey-windows-mac-keyboard
AutoHotkey Mappings to emulate OSX behaviour with a Mac keyboard on Windows
JoshEngebretson/backendlore
How I write backends
JoshEngebretson/CMake
CMake, the cross-platform, open-source build system.
JoshEngebretson/debugger.lua
A simple, embedabble CLI debugger for Lua.
JoshEngebretson/delverengine
Delver game engine and editor
JoshEngebretson/imgui_software_renderer
A Software Renderer for Dear ImGui
JoshEngebretson/libtess2
Game and tools oriented refactored version of GLU tesselator.
JoshEngebretson/LuaMachine
Unreal Engine 4 Plugin for Lua APIs implementation
JoshEngebretson/lumen
Lua Multitasking Environment.
JoshEngebretson/mud
an all-purpose c++ app prototyping library, focused towards live graphical apps and games
JoshEngebretson/PIXELARTOR
Animation Tool for converting 3D models with animations into 2D sprite frames.
JoshEngebretson/QindieGL
QindieGL Is Not Driver, It's Emulator: OpenGL->Direct3D9 wrapper
JoshEngebretson/quakejs
JoshEngebretson/quakejs-files
JoshEngebretson/quickjs
Bellard's QuickJS
JoshEngebretson/SeamAwareDecimater
Mesh simplification with UV's boundary preserved
JoshEngebretson/sgscript
SGScript Scripting Engine
JoshEngebretson/SLADE
It's a Doom editor
JoshEngebretson/swGL
A multithreaded software implementation of OpenGL 1.3 in C++.
JoshEngebretson/UnrealEngine_ImGui
Dear ImGui port to Unreal Engine
JoshEngebretson/UnrealImGui
Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4.
JoshEngebretson/wavefunctioncollapse
Walk through an infinite, procedurally generated city
JoshEngebretson/WebQuake
HTML5/WebGL source port of Quake.
JoshEngebretson/zdbsp
ZDBSP is ZDoom's internal node builder.