Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
armorpaint
3D PBR Texture Painting Software
atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
BespokeSynth
Software modular synth
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
bstrlib
The Better String Library
Urho3D-Discourse-Archive
Archive of the Urho3D Discourse forum discourse.urho3d.io from November 22, 2022
webgl-rsm
Real-time Indirect lighting with Reflective Shadows Maps in WebGL
JuanluMorales's Repositories
JuanluMorales/Urho3D-Discourse-Archive
Archive of the Urho3D Discourse forum discourse.urho3d.io from November 22, 2022
JuanluMorales/c89_nolib
a quick experiment to see if i can make a "game" in c89 without the C standard library
JuanluMorales/computer_enhance
Source code for the https://computerenhance.com programming series
JuanluMorales/DOOM
DOOM Open Source Release
JuanluMorales/Effekseer
JuanluMorales/EquilibriumEngine
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
JuanluMorales/Esoterica
Esoterica Engine
JuanluMorales/hextile-demo
demonstrates hex-tiling
JuanluMorales/juanlumorales.github.io
Github portfolio
JuanluMorales/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
JuanluMorales/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
JuanluMorales/machinery_blog_archive
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
JuanluMorales/matcaps
Huge library of matcap PNG textures organized by color
JuanluMorales/OpenTomb
An open-source Tomb Raider 1-5 engine remake
JuanluMorales/pbr-book-website
JuanluMorales/pcg-c-basic
PCG — Minimal C Implementation
JuanluMorales/psrdnoise
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
JuanluMorales/PureDOOM
Pure DOOM - Single Header Doom Source Port
JuanluMorales/Quake-III-Arena
Quake III Arena GPL Source Release
JuanluMorales/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
JuanluMorales/SimplyRend
A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.
JuanluMorales/SpartanEngine
Game engine with an emphasis on architectural quality and performance
JuanluMorales/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
JuanluMorales/U3DTerrainEditor
Simple terrain editor built using Urho3D.
JuanluMorales/Urho3D
Cross-platform 2D and 3D game engine
JuanluMorales/vulkan-guide
Introductory guide to vulkan.
JuanluMorales/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
JuanluMorales/w64devkit
Portable C and C++ Development Kit for x64 (and x86) Windows
JuanluMorales/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
JuanluMorales/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics