/rush_rumble

Simple obstacle course game

Primary LanguageC#MIT LicenseMIT

Using Time.deltaTime

  • Using Time.deltaTime Unity can tell us how long each frame took to execute.
  • When we multiply something by Time.deltaTime it makes our game "frame rate independent".
  • The game behaves the same in the fast and slow computer.

Unity Cinemachine

  • A powerful package that lets us:
    • manage multiple cameras in our scene
    • easily create rules for our cameras

Caching A Reference

Caching is a technique of storing frequently used data/info in memory, so that it can easily be accessed when needed.