Issues
- 0
- 0
- 0
- 1
Circular occluder helper method
#45 opened by JujuAdams - 3
Feature - Cone of light / Ray of light
#41 opened by MichelVGameMaker - 0
- 0
Light layering using z buffer
#42 opened by JujuAdams - 0
- 2
- 1
Normal mapping
#20 opened by JujuAdams - 1
Support 16-bit float surfaces
#26 opened by JujuAdams - 6
- 4
Surface overlap when split screen.
#38 opened by dougietubby - 2
- 8
- 2
- 0
- 0
Automatically clean up surfaces from renderers
#33 opened by JujuAdams - 2
BulbLight seems not existing
#32 opened by GianluigiCelentano - 0
A bug that doesn't appear often
#31 opened by flashkosta - 2
Polygonal overlay renderer
#29 opened by JujuAdams - 0
Add method to subtract from shadowmap
#25 opened by JujuAdams - 0
- 1
- 5
An object without shadows and light
#27 opened by flashkosta - 0
Add option for dithering on lighting surface
#28 opened by JujuAdams - 0
Make depth in lighting system?
#16 opened by HaMeRoNy - 0
- 2
Feature to add last-in-pipeline non-casting lighting sprites to lighting system
#23 opened by JujuAdams - 2
- 2
Shadows flicker on BULB_MODE.SOFT_ADD
#8 opened by biyectivo - 2
Feature proposal: Light/Shadow Masking
#24 opened by MichelVGameMaker - 0
- 2
Typo... I think
#19 opened by MichelVGameMaker - 2
- 1
Dynamic occluders crash when using a hard shadow mode with a group-based renderer
#11 opened by JujuAdams - 1
Сan't create room larger than 8800х8800.
#15 opened by HaMeRoNy - 1
Add global illumination... maybe?
#3 opened by JujuAdams - 1
- 1
Add more control for rendering resolution
#4 opened by JujuAdams - 0
Add warning (or work around) for people forgetting to rebuild the renderer when changing rooms
#5 opened by JujuAdams