This game map maker was created with the goal of further learning about game engine development. This is not intended to be used for any real projects.
- SDL2
2.0.14
- SDL2_image
2.0.5
- SDL2_ttf
2.0.15
- SDL2_mixer
2.0.4
- sol
3.2.1
- lua
5.3
- glm
0.9.9
- dear imgui
1.83
- pugixml
1.13
I added the basic Layers panel under the tileset on the right-side panel.
Basically just started on the the tile editor part of this long journey.
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Add tool selectionPlace TileErase TileFlood fill
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Add Editor State structtool statetile selection statemap tile data (tile size, map size in tiles, name, etc.) This map tile data will come from the XML map docs later on
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Add undo/redo (Game Programming Patterns has a simple implementation in one of the chapters)Command pattern
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Add a debounce time to commands -
Add Mouse coords when over the canvas (both tile and pixel coords)Message bar at the bottom for coordsWill eventually have messages for 'placed tile, ctrl+z to undo' type messages
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Add Multi-layer supportUI update for layers panelCurrently selected layerTile tool on a layer
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Add pugixml and XML map file formatAdd pugixmlCreate file formatRead file and turn it into a TileMapDocument the file formatSave TileMap into an XML file
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Add Dialog boxes (Open, New, Save)Add Open TileMapAdd create new with settingsBlank TileMap initializationUI Dialog box
Add Save dialog box
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Add more ways to interact with the layers
- Layer visible/hidden
- Layer locked/unlocked
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Refactor tool dropdown to be a menu bar
- Add Icon support
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Hotkeys
- All the basic ctrl/cmd + __
- Tool hotkeys (e for erase, b for place, f for fill, p for square fill)
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Expand Tools
- Selection tools
- Single/Square/Fill
- Eye dropper tool
- Selection tools
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UI Overhaul
- Dynamic management of UI size/position
- Resolution
- Resizing
- Sidebar size/position
- Use ImGui 'docking' branch
- Dynamic management of UI size/position