JSproject is a 2D dungeon crawler game, where the player controls a character through a dungeon to discover new skills that will help them throughout their exploration. Players can unlock new weapons, skills, and hearts to increase their maximum health.
Players will be able to:
- Start, pause, restart, and exit the game.
- Move their character using either the W,S,A,D or Arrow keys
- Fire their weapon of choice or use their skills with spacebar
- Switch betweeen 2 different types of weapon
- Switch between difficulties
- The game will include instructions in the options menu
Technologies used:
- Javascript for the game logic
- Canvas for implementing player movement, monster movement, and projectile movement
- HTML and CSS for design
Architecture:
- game.js will hold all aspects of the game and game logic
- player.js handles all player based logic including control and player animations
- weapons.js handles the logic behind all weapons
- monster.js handles the logic behind all the unique monsters and boss including their movement and skills
- skill.js handles the logic behind all the skills obtained by the player
Day 1: Setup webpack and make sure the game is able to render on the browser
- Make sure the characeter, ui, and dungeon renders on canvas
- Research how to randomize monster placement and movement
- Research how to incorporate various types of projectiles into the game
Day 2: Build controls and incorporate character movement with user input & Monster movement
- make sure the character responds to user input
- ensure character movement speed varies based on different velocity
- randomize monster movement and make sure they deal damage to the player if they come in contact
Day 3: Build the logic behind skills and weapons & finalize game logic
- incorporate various weapons and make sure their projectiles are working as intended
- incorporate various skills and make sure they are working as intended
- make sure monsters are dealt damage when they come in contact with the projectile
- finalize the game logic to ensure all the moving parts work together as intended.
Day 4: Css and styling
- style the character, monsters, and dungeons to be fliud and presentable.