pixi-action is a plugin for Pixi.js to create actions and animations easily. API inspired by Cocos2d-x. Online demo here.
npm install pixi-action
require
it, or import it with script
tag, all is OK.
Code just like below.
var renderer = new PIXI.autoDetectRenderer(800,600);
document.body.appendChild(renderer.view);
var stage = new PIXI.Container();
var sprite1 = new Sprite(resources['res/img/animal.png'].texture);
var action_move = PIXI.action.MoveTo(500, 400, 2);
var animation = PIXI.actionManager.runAction(cat, action_moveto);
animation.on('end', function(elapsed) {
console.log('action end.');
});
function animate() {
window.requestAnimationFrame(animate);
renderer.render(stage);
PIXI.actionManager.update(); // update actions
}
animate();
## 3. How it works
This plugin add a new namespace named action
to the PIXI namespace, and the action namespace has 2 new classes, ActionManager and Action, and create an instance for ActionManager in PIXI.actionManager, but all you need is add PIXI.actionManager.update()
in your requestAnimationFrame. You can pass as params for PIXI.actionManager.update(delta)
your own delta time, if you don't pass anything it will be calculated internally.
For max accuracy calculating the delta time you can use the AnimationLoop plugin.
When a action is started, or ended, it will fire events named start
/ end
.
var renderer = new PIXI.autoDetectRenderer(800,600);
document.body.appendChild(renderer.view);
var animationLoop = new PIXI.AnimationLoop(renderer);
//Add a postrender or prerender event to add the timer.update in the raf.
animationLoop.on('postrender', function() {
PIXI.actionManager.update(this.delta); //Pass as param the delta time to PIXI.timerManager.update
});
animationLoop.start();
TimerManager extends from PIXI.utils.EventEmitter, and emit some events: start, end, repeat, update and stop. More info: Node.js Events
- start - callback(elapsedTime): Fired when the action starts.
- end - callback(elapsedTime): Fired when the action is ended.
Now pixi-action supported actions / animations below. You can just combine them for complex actions.
- ActionMove
PIXI.action.MoveTo(x, y, time); PIXI.action.MoveBy(x, y, time);
- ActionScale
PIXI.action.ScaleTo(x, y, time); PIXI.action.ScaleBy(x, y, time);
- ActionRotate
PIXI.action.RotateTo(rotation, time); PIXI.action.RotateBy(rotation, time);
- ActionBlink
PIXI.action.Blink(count, time);
- ActionFade
PIXI.action.FadeIn(time); PIXI.action.FadeOut(time);
- ActionSkew
PIXI.action.SkewTo(x, y, time); PIXI.action.SkewBy(x, y, time);
- ActionPivot
PIXI.action.PivotTo(x, y, time); PIXI.action.PivotBy(x, y, time);
- ActionTint
PIXI.action.TintTo(tint, time); PIXI.action.TintBy(tint, time);
- ActionAlpha
PIXI.action.AlphaTo(alpha, time); PIXI.action.AlphaBy(alpha, time);
- ActionSequence
PIXI.action.Sequence(actions);
- ActionRepeat
PIXI.action.Repeat(action, count);
- repeatForever
PIXI.action.Repeat(action);
- ActionDelay
PIXI.action.DelayTime(time);
- ActionCallFunc
PIXI.action.CallFunc(func);
- PIXI.actionManager.runAction(object, action): run action on an object, return an animation, can
on
the events. - PIXI.actionManager.cancelAction(AnimationObject): cancel the animation.
- new PIXI.action.*(args): create an action.
MIT@hustcc. Welcome to Submit Pull Request
.