A small C++ game/engine "Noware" development, using SFML as foundation graphics library.
- CMake, MinGW Makefiles(Windows), Makefiles(Linux)
- SFML package (see
extern/instructions.txt
)
-
windows:
mkdir build
cd build
- debug install
cmake.exe -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Debug ..
mingw32-make install
- release install
cmake.exe -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release ..
mingw32-make install
-
Linux:
- N/A (not avaliable at the moment)
Content of cmds.bat
@echo off
:: MinGW and CMake Makefile shortcuts
doskey cmaked=cmake.exe -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Debug ..
doskey cmaker=cmake.exe -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=Release ..
doskey mm=mingw32-make
doskey mmi=mingw32-make install
cmake debug | cmake release | make | make install |
---|---|---|---|
cmaked |
cmaker |
mm |
mmi |
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