SSL Bypass for Fortnite.
Go to settings.h
and change URL_HOST and URL_PORT to what you want.
Go to settings.h
and change the variable CobaltUsage
to ECobaltUsage::Hybrid
.
Download LawinServerV1 and run install_packages.bat
and then start.bat
.
In Cobalt, change the mode to hybrid (tutorial) and make sure URL_HOST
is 127.0.0.1
(localhost) and URL_PORT
is 3551 (default LawinServerV1 port) in settings.h
.
Thanks Lawin for this method.
Go to the CloudStorage
folder in your LawinServerV1 and open DefaultEngine.ini
and change it to
[OnlineSubsystemMcp.Xmpp]
ServerAddr="ws://xmpp-service-prod.ol.epicgames.com"
Protocol=ws
bUseSSL=false
[OnlineSubsystemMcp.Xmpp Prod]
ServerAddr="ws://xmpp-service-prod.ol.epicgames.com"
Protocol=ws
bUseSSL=false
Put this into your FiddlerScript.
import Fiddler;
class Handlers
{
static function OnBeforeRequest(oSession: Session) {
if (oSession.hostname.StartsWith("xmpp-service"))
{
oSession.oRequest.headers.UriScheme = "https";
}
if (oSession.hostname.StartsWith("fortnite-matchmaking"))
{
oSession.oRequest.headers.UriScheme = "https";
}
if (oSession.hostname.StartsWith("fortnite-mm"))
{
oSession.oRequest.headers.UriScheme = "https";
}
}
static function OnBeforeResponse(oSession: Session) {
oSession.utilReplaceInResponse("wss://", "ws://");
}
}
Go to your Win64 folder of latest, replace FortniteClient-Win64-Shipping_BE.exe
, FortniteClient-Win64-Shipping_EAC.exe
, and FortniteClient-Win64-Shipping_EAC_EOS.exe
with FortniteClient-Win64-Shipping.exe
.
Launch Fiddler, and when you get the error, inject Cobalt and then you should load in lobby a few seconds later.
Memcury - https://github.com/kem0x/Memcury
Neonite++ for the signatures and curl hook - https://github.com/PeQuLeaks/NeonitePP-Fixed/tree/1.4