/Nu

Repository hosting the open-source Nu Game Engine and related projects.

Primary LanguageF#MIT LicenseMIT

Nu Game Engine License

New Discord channel here - https://discord.gg/6HgMeRM

Streaming game development here - https://dlive.tv/NuGameEngine

What is the Nu Game Engine?

"The Nu Game Engine is the world's first practical functional game engine (functional in the functional programming sense). It offers a declarative Elm-style reactive programming API, as well as an imperative and ECS programming APIs for scalability. After finally reaching v1.3.0.4, the implementation has matured enough to prove both the efficacy and viability of functional programming in games in terms of performance, programmability, and reliability."

This repository hosts several projects, including -

  • the Nu Game Engine, a cross-platform F# 2D game engine built in the functional style. Uses SDL2 and Farseer Physics.
  • the sample game BlazeVector.
  • the Chrono Trigger-like game, OmniBlade that is now in production.

Here is some media on the Nu Game Engine -

Screenshot Nu's tutorial game, BlazeVector!

Screenshot Editing a section of a BlazeVector stage in Gaia (Nu's rewindable game editor).

Screenshot Editing a special effect in Gaia.

Screenshot Wandering around the encampment in OmniBlade.

Screenshot Shopping for items in OmniBlade.

Screenshot Exploring a level in OmniBlade.

Screenshot A Chrono Trigger-style battle in OmniBlade.

Screenshot The Grandia-style Cancel mechanic.

Getting Started

The best way to get started is to clone the repository with a git client, and to take a look at the following document -

https://github.com/bryanedds/Nu/blob/master/Nu/Nu.Documentation/Nu%20Game%20Engine.pdf

No Code of Conduct

This project adheres to No Code of Conduct. We are all adults. We accept anyone's contributions. Nothing else matters.

For more information please visit the No Code of Conduct homepage.