Pinned Repositories
dots
my *nix workflow setup
A-Trip-Through-The-Graphics-Pipeline
a trip through the graphics pipeline with multi format (org, latex, html, pdf...)
Aphrodite
Vulkan-based graphics framwork designed for game development and graphics applications on Linux.
Centimani
Vulkan Graphics Engine supports scene-oriented rendering (WIP)
FarCry1
FarCry 1.34 and CryEngine 1.34 code
k1ngst0m.github.io
ProtobufC
online protocompiler
starfetch
command line tool that displays constellations
Tetris
A C++ && SDL2 tetris game on the GNU/Linux platform.
Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
K1ngst0m's Repositories
K1ngst0m/Aphrodite
Vulkan-based graphics framwork designed for game development and graphics applications on Linux.
K1ngst0m/A-Trip-Through-The-Graphics-Pipeline
a trip through the graphics pipeline with multi format (org, latex, html, pdf...)
K1ngst0m/Centimani
Vulkan Graphics Engine supports scene-oriented rendering (WIP)
K1ngst0m/Tetris
A C++ && SDL2 tetris game on the GNU/Linux platform.
K1ngst0m/FarCry1
FarCry 1.34 and CryEngine 1.34 code
K1ngst0m/starfetch
command line tool that displays constellations
K1ngst0m/assets_dir
assets directory for readme content
K1ngst0m/awesome
😎 Awesome lists about all kinds of interesting topics
K1ngst0m/gemrb
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
K1ngst0m/GPCS4
A work-in-progress PlayStation 4 emulator.
K1ngst0m/HIPRTSDK
K1ngst0m/isa_spec_manager
Utilities for accessing AMD's Machine-Readable GPU ISA Specifications.
K1ngst0m/k1ngst0m
Config files for my GitHub profile.
K1ngst0m/lightweightvk
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
K1ngst0m/lnx-kcfg-repo
kernel .config for different workload
K1ngst0m/nvpro_core
shared source code and resources needed for the samples to run
K1ngst0m/openexr
OpenEXR is a high dynamic-range (HDR) image file format for use in computer imaging applications, originally developed by Industrial Light & Magic, now a part of the Academy Software Foundation.
K1ngst0m/Orochi
K1ngst0m/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
K1ngst0m/Pilot
Pilot – mini game engine for games104
K1ngst0m/Proton
Compatibility tool for Steam Play based on Wine and additional components
K1ngst0m/qtile
:cookie: A full-featured, hackable tiling window manager written and configured in Python (X11 + Wayland)
K1ngst0m/startpages
K1ngst0m/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
K1ngst0m/translate-shell-ex
translate-shell and global popup translate
K1ngst0m/uetools
Tools for Unreal Engine
K1ngst0m/vk-ref
vulkan learning resources references
K1ngst0m/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
K1ngst0m/Vulkan
Examples and demos for the new Vulkan API
K1ngst0m/vulkan-guide
Introductory guide to vulkan.