KDahir247/Fabled-Engine
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
RustNOASSERTION
Pinned issues
Issues
- 1
Area light support
#130 opened by KDahir247 - 5
Application Architecture Check-List
#20 opened by KDahir247 - 1
- 1
Normalize obj, gltf/glb
#84 opened by KDahir247 - 0
Working on Fabled_audio
#40 opened by KDahir247 - 1
- 1
ECS shipyard design thought
#101 opened by KDahir247 - 1
Updating naga and wgpu.
#95 opened by KDahir247 - 1
Renaming variable in solution
#90 opened by KDahir247 - 3
- 1
Working on Fabled_fbx
#76 opened by KDahir247 - 1
Add performance test to modules
#73 opened by KDahir247 - 1
Improve test for the whole project
#69 opened by KDahir247 - 0
- 0
Working on Fabled_transform
#64 opened by KDahir247 - 4
PBR Lighting and general PBR Research.
#36 opened by KDahir247 - 0
merge progress obj module with main
#61 opened by KDahir247 - 0
Working on Fabled_Obj
#51 opened by KDahir247 - 2
- 0
Audio Test issue
#55 opened by KDahir247 - 0
merge progress audio module with main
#53 opened by KDahir247 - 2
- 1
Remove hardcoded path file related for testing
#39 opened by KDahir247 - 0
merge progress render module with main
#38 opened by KDahir247 - 2
Work on the Render Module
#21 opened by KDahir247 - 1
Camera Space conversion
#35 opened by KDahir247 - 1
Add Optional Spirv Support.
#1 opened by KDahir247 - 1
Include testing and benching test.
#2 opened by KDahir247 - 1
Add normal map support
#4 opened by KDahir247 - 1
Complete material system in application
#7 opened by KDahir247 - 1
Support for multiple model format (gltf, ...).
#11 opened by KDahir247 - 1
Skybox Support
#12 opened by KDahir247 - 1
Create UI within application using egui
#13 opened by KDahir247 - 1
Integrate Rust-GPU within application
#14 opened by KDahir247 - 1
Improve lighting system and add feature, overhaul graphic system, Improve and overhaul model system
#18 opened by KDahir247 - 1
Add profile feature in cargo
#19 opened by KDahir247 - 0
- 0
- 0
- 0
Create basic lighting blueprint
#16 opened by KDahir247 - 0
- 1
Truncate mtl path for materials
#6 opened by KDahir247 - 0
- 2
Fix incorrect texture mapping to the model
#5 opened by KDahir247 - 0