Description: This is a multiplayer shooting game made in unreal engine 5. it is a prototype game for me to learn mainly on the replication system in unreal engine. This game consists for 3 different game mode:
Game Mode | Description |
---|---|
Free for all | Death Match. Everyone is an enemy to everyone. Get as much kill as you can until the game ended. |
Team Match | Players are separated into 2 teams. Kill the opponent team to get points. |
Capture the Flag | Capture enemy's team flag and send them back to your base to get point. |
- A multiplayer session plugin with steam - This plugin provides api for devs to handle the game session such as create / join / destroy a session
- Weapon system - Different weapon type such as hit scan weapon, projectile based weapon, and shotgun (pew pew)
- Multiple game modes - Different game modes for player to play on. Each game modes sets specific rules to win the game
- Attribute Pickup system - Different attribute related pickup will be spawned randomly by respective spawners that are placed across the game map
- Multiplayer support with Unreal Replication system - Allow player to the game through online with steam account using server client model set by unreal engine
- Lag compensation - Different lag compensation technique such as client prediction and server-side-rewind are used to handle minor lag (100ping ~ 200ping)