/ClothSimulation

Cloth simulation in opengl and c++

Primary LanguageC++

It is my attempt on cloth simulation. It uses compute shaders and verlet integration scheme.

The result looks like this:
fire_render

There is also a presentation of the process of making it on youtube: https://www.youtube.com/watch?v=CWEgaY4PjSU

Here is a silly little diagram of how the work is distributed in the compute shader: compute_shader

Used libraries: