KOBUGE-Games/project-kumquat
Repo for Kobuge's 1st hackathon game (a tower defense) - name subject to imminent change
GDScriptGPL-3.0
Issues
- 4
Design discussion: the famous twist!
#5 opened by akien-mga - 6
Version of godot to use with kobuge games
#37 opened by openelearning - 1
project.godot
#36 opened by Dvdhyh - 0
Implement winning/losing mechanism
#31 opened by akien-mga - 5
Create more levels
#28 opened by akien-mga - 5
Improve the HUD and add zooming + scrolling
#29 opened by akien-mga - 0
A few more tiles are needed
#34 opened by bojidar-bg - 1
Proposal: shields
#26 opened by bojidar-bg - 3
Spells/skills, pickable resources or bonuses
#32 opened by akien-mga - 1
Implement utility towers
#30 opened by akien-mga - 2
Balancing the game futher
#33 opened by akien-mga - 9
Better GUI / HUD layout
#20 opened by fry- - 0
Main menu implementation and design
#27 opened by akien-mga - 7
Design discussion: enemies
#4 opened by akien-mga - 4
- 0
Add visual feedback when enemies are hit
#24 opened by akien-mga - 4
Possible Story-line
#21 opened by fry- - 1
- 2
- 6
Base/nexus (enemy goal) assets
#11 opened by akien-mga - 1
Towers are placed with an offset
#18 opened by fry- - 6
What's in a name?
#1 opened by akien-mga - 8
Start wave
#19 opened by alketii - 4
Directory structure conventions
#17 opened by bojidar-bg - 3
- 2
- 0
Better visual effect for tower placement
#15 opened by fry- - 1
Design discussion: theme, story, art style
#2 opened by akien-mga - 2
Design discussion: tower types and upgrades
#3 opened by akien-mga - 9
Code conventions
#14 opened by akien-mga - 7
Node naming conventions
#9 opened by akien-mga - 2
Skeleton needs a death animation
#10 opened by akien-mga - 0
Cancel button should return the money
#12 opened by alketii - 0
Tower buying and placement
#6 opened by akien-mga - 1
Initial tower behaviour
#7 opened by akien-mga - 0
Spawn position is at an half-tile offset
#8 opened by akien-mga