Arduino CMake toolchain is a CMake toolchain for cross-compiling CMake based projects for all Arduino compatible
boards (AVR, ESP32 etc.). Of course, this means all the benefits of CMake for Arduino compilation, like using your
favourite IDE, configuration checks (e.g. try_compile
, CheckTypeSize
), etc. This also brings the Arduino compilation
to professional users, who are limited by the Arduino IDE compilation.
This is a fork of
https://github.com/a9183756-gh/Arduino-CMake-Toolchain
The original projects seems to be not maintained anymore. As far as I have tested, it
only works with the Arduino ESP32 core up to version 1.6. I've merged a few open
pull requests from the original project to get compatibility with Core 2.0.3
(latest at the time of writing).
The included fixes are:
- a9183756-gh#53
- a9183756-gh#57
- Generate build_opts.h file in cmake binary dear to pass cpp compiler check
Arduino-CMake-NG is a great project, which could have prevented me
from writing yet another Arduino CMake toolchain. However, as claimed by the project, Arduino-CMake-NG could not be
easily utilized/modified for other Arduino compatible boards other than AVR, like ESP32, due to the fact that it does
not fully work the way Arduino IDE works and has lot of AVR specific stuff. An other important limitation is related to
portability. Arduino-CMake-NG provides Arduino specific CMake interface, requiring CMake scripts to be written/modified
specifically for Arduino, rather than just passing -D CMAKE_TOOLCHAIN_FILE=/path/to/Arduino-toolchain.cmake
to a
generic CMake project.
My initial expectation was to contribute to Arduino-CMake-NG to fix the above limitations, but had to redo a lot of core logic making it very incompatible (including the usage). Also, the project Arduino-CMake-NG seems to be no longer maintained. I would like to acknowledge the authors who contributed directly/indirectly to Arduino-CMake-NG, and thus indirectly contributed to this project.
- CMake Arduino toolchain (passed to CMake using
-D CMAKE_TOOLCHAIN_FILE=/path/to/Arduino-toolchain.cmake)
- Support for all Arduino compatible platforms (such as AVR, ESP32 etc.)
- Generic CMake scripting interface without requiring Arduino specific functions
- Arduino IDE compatible build (e.g. use of build rules and flags in board.local.txt, pre/postbuild hooks etc.)
- Selection of board and board-specific menu options as in Arduino IDE tools menu (
See
ARDUINO_BOARD_OPTIONS_FILE
)
- Generate Arduino HEX binaries and upload to Arduino boards (See
target_enable_arduino_upload
)- Upload using serial port
- Remote provisioning through network
- Upload using programmer
- Burn bootloader
- Support linking with Arduino libraries (see
target_link_arduino_libraries
)- Arduino native libraries (e.g. Ethernet, Wire)
- User installed 3rd Party Arduino libraries (e.g. IRremote)
- Project specific Arduino libraries (those present in
<CMAKE_SOURCE_DIR>/libraries
) - Support for automatic dependency resolution (Arduino IDE like, but unprofessional)
- Support for debugging and utilities
- Debugging the target (Very limited support on some platforms only)
- Serial port monitoring
- Local package management without requiring installation of Arduino IDE
- Platform and tools management
- Library management
- Support for
.ino
and '.pde' sketch files (Arduino IDE like, but unprofessional)
The provided toolchain file (Arduino-toolchain.cmake) is passed to cmake as folows
cmake -D CMAKE_TOOLCHAIN_FILE=/path/to/Arduino-toolchain.cmake <CMAKE_SOURCE_DIR>
The above command generates a file BoardOptions.cmake in the build directory, that enumerates all the installed Arduino boards (installed through Arduino IDE or any other board manager) and their menu options. Select the Arduino board and any non-default options for the board from the BoardOptions.cmake (Or from cmake-gui), and then reinvoke the same command above.
The above command generates a file BoardOptions.cmake in the build directory, that enumerates all the installed Arduino boards (installed through Arduino IDE or any other board manager) and their menu options. Select the Arduino board and any non-default options for the board from the BoardOptions.cmake (Or from cmake-gui), and then reinvoke the same command above.
If you already have a customized BoardOptions.cmake file for the Arduino Board, you can use that instead, without waiting for the generation of BoardOptions.cmake, as given below.
cmake -D CMAKE_TOOLCHAIN_FILE=/path/to/Arduino-toolchain.cmake -D ARDUINO_BOARD_OPTIONS_FILE=/path/to/any/BoardOptions.cmake <CMAKE_SOURCE_DIR>
Note:
- After the cmake generation is successful, changing the menu options in BoardOptions.cmake may work, but changing the board itself may not be allowed by CMake because the compiler, ABI, features determination and any cache dependencies may not be retriggered again.
- CMake does not support build for multiple architectures in the same build tree. If a project requires to build applications for more than one type of Arduino boards, refer to CMake documentation for multiple architecture build.
- When this toolchain is used, executables (added with
add_executable
) have the entry points setup()/loop() and not main(). Need to include "Arduino.h" for these entry points. - If your source files are compiled for both Arduino and other platforms like linux, then the CMake flag
ARDUINO
and the compiler flagARDUINO
can be used for script/code portability. Other Arduino board/architecture specific standard flags can also be used.
<CMAKE_SOURCE_DIR>/CMakeLists.txt
and any other dependent CMake scripts of the project contain the standard CMake
scripting using add_library
, add_executable
etc. without Arduino specific changes. Refer to CMake documentation for
the same. However when the project source code depends on the Arduino code or libraries (i.e. if the corresponding
header files are included), then appropriate linking is required, as expected. This is done
using target_link_arduino_libraries
as explained below.
If Arduino.h is included in your source files, then the target must be linked against the 'core' Arduino library as follows.
add_library(my_library my_library.c) # my_library.c includes Arduino.h
target_link_arduino_libraries(my_library PRIVATE core)
If any other native or 3rd party libraries are used, then those libraries must be linked similarly as follows.
add_executable(my_app my_app.c) # my_app.c includes Wire.h, Arduino.h
target_link_arduino_libraries(my_app PRIVATE Wire core)
Like Arduino IDE, if the required Arduino libraries are to be automatically identified and linked, then it can be done as follows.
add_executable(my_app my_app.c) # my_app.c includes Wire.h, Arduino.h
# Link Wire and core automatically (PUBLIC linking in this example)
target_link_arduino_libraries(my_app AUTO_PUBLIC)
Note:
-
Wire and core in the above examples are not CMake targets. They are just Arduino library or include names ( case-sensitive). Library and include names are the same in most libraries, but they may differ.
-
It is required only to specify the direct dependencies. Any deeper dependencies are automatically identified and linked. For example, if SD.h is included, it is sufficient to link with SD, even if SD depends on other Arduino libraries, like SPI.
-
Wire and core in the above examples are not CMake targets. They are just Arduino library names (case-sensitive).
-
It is required only to specify the direct dependencies. Any deeper dependencies are automatically identified and linked. For example, if SD.h is included, it is sufficient to link with SD, even if SD depends on other Arduino libraries, like SPI.
These examples illustrate simple usage, but powerful enough for most use cases. However, more advanced control and
customization of Arduino libraries should be possible. Please refer to
the Examples folder, as well as the API
documentation of target_link_arduino_libraries
(Currently documented as comments
in BoardBuildTargets.cmake).
If support for generating HEX binary and uploading it to the board is required, then a call
to target_enable_arduino_upload
is required for each executable target, as shown below.
add_executable(my_executable my_executable.c)
target_link_arduino_libraries(my_executable PRIVATE core) # Assuming my_executable.c includes Arduino.h
target_enable_arduino_upload(my_executable) # This adds a target upload-my_executable
Upload the executable (from the above example) to the board on COM3 serial port as follows
Note: There are changes in the commands since release 1.1. Now there is only a common upload target available for all applications, and application specific targets need to be explicitly enabled.
<make-command> upload TARGET=my_executable SERIAL_PORT=COM3
Upload the executable to the board through remote provisioning as follows
<make-command> upload TARGET=my_executable NETWORK_IP=<IP>
For using a programmer, select the programmer in board options or the CMake GUI, and then execute the following
<make-command> program TARGET=my_executable
Using the programmer, bootloader can be flashed as below
<make-command> burn-bootloader
If debugging is supported on the platform, you can launch the debugger as below
<make-command> debug TARGET=my_executable
Currently there is no support available for this within this toolchain. However any external serial port monitor can be used (e.g. Putty). External serial monitor may need to be closed before upload and reopened after upload, because both use the same serial port.
Many of the issues in the master branch have been fixed in release-1.1-dev branch. Although not tested to be fully stable, release-1.1-dev is stable enough to try out and report any further issues before it gets merged into master.
Below are the list of known issues in the master branch.
1. Uploaded application does not work on some boards
Caused by build linking issue that does not link some object files related to platform variant sources contained in the core library. Affects any Arduino platform that has variant source files in addition to the variant header files.
Resolution: Please try with release-1.1-dev branch or otherwise, temporary fixes are available in the branches fix/variant_link_alt1 and fix/variant_link_alt2.
Compromises when using the fix/variant_link_alt1 fix: (1) CMake version must be above 3.13, (2) Application needs to link with core directly, like in Examples/01_hello_world, and not like in Examples/03_portable_app which links transitively.
Compromises when using the fix/variant_link_alt2 fix: Need to retrigger cmake and do rebuild, after the first successful build, if transitive linking of core is used in the project. May get "source some_file.o not found error" in CMake during the first invocation of CMake that can be ignored.
2. Build/link issue on some 3rd party platforms
Resolution: Please try with release-1.1-dev branch.
3. Some libraries are not detected by target_link_arduino_libraries
Currently, target_link_arduino_libraries takes only include names (i.e. the name of the header file without extension). If the include name does not match with the library name (as mentioned in library.properties of the library), the detection of the library fails (Refer issue #19).
Workaround: Rename the library folder to the include name and use include name in target_link_arduino_libraries.
Resolution: Please try with release-1.1-dev branch.
For local package management, the CMake option ARDUINO_BOARD_MANAGER_URL
can be used to specify the board manager URL
of the platform. The necessary platform is locally installed in the build directory, and utilized. An example is shown
below.
cmake -D CMAKE_TOOLCHAIN_FILE=/path/to/Arduino-toolchain.cmake -D ARDUINO_BOARD_MANAGER_URL=https://dl.espressif.com/dl/package_esp32_index.json -D ARDUINO_BOARD_OPTIONS_FILE=/path/to/MyESP32BoardOptions.cmake <CMAKE_SOURCE_DIR>
This toolchain follows the build process described in Arduino Build Process, and processes the JSON, platform.txt and boards.txt files corresponding to the Arduino platform as specified in the documentation Arduino IDE 1.5 3rd party Hardware specification.
MIT © 2020 Arduino-CMake-Toolchain