Issues
- 0
- 0
Inconsistent robotic parts strength on scene loads
#248 opened by sug44 - 0
- 1
KAL-1000 setup is deleted when vessel/parts with KAL and robotics are stored in subassemblies
#192 opened by kurgut - 1
- 0
- 0
- 0
Tag search very laggy
#242 opened by Rodg88 - 4
Nodes with underscores in the name can have issues
#241 opened by JonnyOThan - 2
Ground anchor levitates after a scene load
#214 opened by StormCircuit - 5
Action Group Brakes gets locked out if Time is moved backwards with Hyperedit.
#240 opened by HB-Stratos - 0
- 8
Search in the Part Editor of parts with none category
#234 opened by yalov - 2
Duplicated textures where one is an unsupported format (e.g. DXT3) will fail to load the supported one
#237 opened by JonnyOThan - 0
Persisted modules are losing their customisations when switched to derived/base instances.
#236 opened by BrettRyland - 0
increase max scale zoom in the map view
#233 opened by yalov - 2
Rotating a part in the VAB flipping the model
#231 opened by Rodg88 - 0
Stronger robotic joints
#226 opened by gotmachine - 0
- 1
Scanning arm abort is too sensitive
#225 opened by gotmachine - 4
Custom LRTR tech tree icons not showing
#224 opened by gotmachine - 1
Enable Steam integration for non-steam installs
#223 opened by gotmachine - 0
CollisionManagerFastUpdate patch breaks KerbalVR
#222 opened by gotmachine - 0
- 0
- 0
Aggressive Negotiations: Cannot launch craft that would exceed available funds without the strategy discount
#200 opened by numberlesstim - 3
Better Undo/Redo can merge two steps into one
#206 opened by numberlesstim - 4
Bounds calculation should consider the default or active variant given by a part config for parts with varying sizes
#208 opened by JadeOfMaar - 5
Performance: Ships with large numbers of engines are slow because of interleaved transform updates/raycasts
#216 opened by JonnyOThan - 2
- 3
- 2
Max physics dt slider should round to nearest 0.01
#213 opened by JonnyOThan - 11
stock VesselDeltaV.FixedUpdate is very expensive
#217 opened by JonnyOThan - 0
Stock OrbitalConstructionContract will softlock the game and brick the save if generated for a body that no longer exists
#212 opened by JonnyOThan - 2
- 4
FuelLines connected to moveable parts load in the built position after f5/f9
#201 opened by numberlesstim - 3
Kerbal standing still on a part (on landed vessel) moves forward a bit every x seconds
#202 opened by kurgut - 3
Undocking a double docked vehicle from another while landed causes entire vehicle to accelerate upward
#207 opened by StormCircuit - 3
The GameEvents memoryleak fix should have an option for removing modded event handlers
#204 opened by JonnyOThan - 4
- 0
- 5
Crew spots unavailable in VAB when loading Subassemblies with crew capacity
#197 opened by Bloodsucker - 9
ReRootPreserveSurfaceAttach does not reconnect the child attachnode to the parent part
#195 opened by JonnyOThan - 5
Report: ModuleDynamicNodes not working after 1.34
#189 opened by JonnyOThan - 7
BetterEditorUndoRedo has issues with TweakScale/L
#191 opened by JonnyOThan - 2
Report: attachment node issues in 1.34
#193 opened by JonnyOThan - 1
Performance: TemperatureGaugeSystem.Update and CreateGauges can cause a large spike
#194 opened by JonnyOThan - 1
EVAConstruction can alter a part's mass from what it should be when mass modifiers are involved
#185 opened by JonnyOThan - 0
- 0
Engine effects can activate in the VAB
#183 opened by JonnyOThan