Lab Experiments :
PART A
Design, develop, and implement the following programs using OpenGL API
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Implement Brenham’s line drawing algorithm for all types of slope.
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Create and rotate a triangle about the origin and a fixed point.
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Draw a colour cube and spin it using OpenGL transformation matrices. Modelling a Coloured Cube
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Draw a color cube and allow the user to move the camera suitably to experiment with perspective viewing. Positioning of Camera
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Clip a lines using Cohen-Sutherland algorithm
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To draw a simple shaded scene consisting of a tea pot on a table. Define suitably the position and properties of the light source along with the properties of the surfaces of the solid object used in the scene. Lighting and Shading
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Design, develop and implement recursively subdivide a tetrahedron to form 3D sierpinski gasket. The number of recursive steps is to be specified by the user. sierpinski gasket
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Develop a menu driven program to animate a flag using Bezier Curve algorithm
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Develop a menu driven program to fill the polygon using scan line algorithm