/dear_bindings

C header (and language binding metadata) generator for Dear ImGui

Primary LanguagePythonMIT LicenseMIT

Dear Bindings

Dear Bindings is tool to generate a C API for Dear ImGui, and metadata so other languages can easily generate their own bindings on top.

At present, it only converts imgui.h (i.e. the main Dear ImGui API), but in the future it should also support imgui_internal.h and potentially other ImGui-related files that may be useful for advanced users.

It should be compatible with Dear ImGui v1.84 onwards (some earlier versions also work but compatibility isn't guaranteed).

The intention with Dear Bindings is to try and produce a C header file which is as close as reasonably possible to what a human would generate, and thus special attention has been given to preserving formatting, comments and the like such that (maybe!) a user won't even necessarily realise that they are working with a wrapper.

Latest Prebuilt Versions

You can find prebuilt versions (consisting of cimgui.h, cimgui.cpp, cimgui.json) for both master and docking branch in our Continuous Integration (Actions) page. For a given build, click "Artifacts" to find them.

Requirements

  • Python 3.8x+ (3.7x+ most likely works but 3.8 is the currently tested version)
  • ply (Python Lex-Yacc, v3.11 tested)

Differences with cimgui

Dear Bindings was designed as a potential replacement to the cimgui project.

dear_bindings cimgui
Written in Python Written in Lua
Preserve comments and alignment --
Use more polished rules to name functions, resolve overloads and offer simplified and *Ex alternatives. --
Currently cannot generates bindings for imgui_internal.h. Can generate bindings for imgui_internal.h (but output is in the same header, making it difficult to tell if you are using a public or internal function).
Currently not mature, more likely to have issues Has been used for years.

Usage

Assuming you have imgui.h in a sibling directory, and would like to generate cimgui.h, cimgui.cpp and cimgui.json:

python dear_bindings.py -o cimgui ../imgui/imgui.h

Once you have generated cimgui.h and cimgui.cpp they can be compiled in a project to generate a C API (cimgui.h defines the API, whilst cimgui.cpp implements the binding to the underlying C++ code).

Other command line arguments:

Dear Bindings: parse Dear ImGui headers, convert to C and output metadata.
usage: dear_bindings.py [-h] -o OUTPUT [-t TEMPLATEDIR] src

positional arguments:
  src                   Path to source header file to process (generally imgui.h)

optional arguments:
  -h/--help             Show this help message and exit
  -o/--output OUTPUT
                        Path to output files (generally cimgui). This should have no extension, as <output>.h,
                        <output>.cpp and <output>.json will be written.
  -t/--templatedir TEMPLATEDIR
                        Path to the implementation template directory (default: ./src/templates)

Result code 0 is returned on success, 1 on conversion failure and 2 on parameter errors.

Generated metadata

You can find details of the cimgui.json file format here.

Generated code differences

The generated header should hopefully be relatively self-explanatory, but here are some of the key differences between it and the original ImGui C++ API:

C++ C Notes
ImGui::Text() ImGui_Text() The ImGui namespace is removed and everything inside it prefixed with ImGui_.
void ImGuiStyle::ScaleAllSizes(float scale_factor) void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self, float scale_factor) Structures are also flattened, with member functions renamed to prefix the structure name and (if not static) take a pointer to the structure as the first argument.
void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) void ImGui_ColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v) Non-const references are converted to pointers.
ImDrawList::PathLineTo(const ImVec2& pos) ImDrawList_PathLineTo(ImDrawList* self, ImVec2 pos) Const references are simply passed by-value.

Default parameters

Since default parameters aren't available in C, multiple versions of functions are generated as a way of emulating them. Specifically, the "vanilla" version of a function will have all of the default arguments elided and set to their default, which a new version with Ex appended to the name will be generated that allows all arguments to be set. For example, this function:

bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f);

...becomes:

bool ImGui_IsMouseDraggingEx(ImGuiMouseButton button, float lock_threshold /* = -1.0f */);
bool ImGui_IsMouseDragging(ImGuiMouseButton button); // Implied lock_threshold = -1.0f

As can be seen, ImGui_IsMouseDragging() takes just the (non-defaulted) button argument and internally defaults lock_threshold to -1.0f, whilst the ImGui_IsMouseDraggingEx() version allows both parameters to be set.

Overloaded functions

In cases of overloaded functions in the original API, since C does not support this the function names are changed to disambiguate them. The code attempts to generate a reasonably sensible disambiguation by using a minimal set of the argument types necessary to uniquely identify each version of the function. This behaviour combines with the expansion for default parameters, so for example:

bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1);
bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0));

Becomes these four functions in the C header:

bool ImGui_ListBoxHeaderExInt(const char* label, int items_count, int height_in_items /* = -1 */);
bool ImGui_ListBoxHeaderInt(const char* label, int items_count); // Implied height_in_items = -1
bool ImGui_ListBoxHeaderEx(const char* label, ImVec2 size /* = ImVec2(0, 0) */);
bool ImGui_ListBoxHeader(const char* label);     

The generated code and metadata preserves #define settings for various options (such as IMGUI_USE_BGRA_PACKED_COLOR), so those can be utilised as normal. If the original ImGui code and user code is being compiled separately then care must be taken that the #define settings are the same. For programmatic binding generation, the exported metadata contains information on which elements are affected by #ifdef checks so appropriate action to match behaviour in the target language can be taken.

Constructors/destructors

Constructors/destructors for heap objects are removed from the API, as ensuring the correct allocation/deallocation behaviour across library boundaries can be awkward and so it seemed safer to avoid them. ImGui support zero-clear construction, so data structures can almost always safely be constructed with a simple memset().

The one exception to this is ImVector. There is one specific case where the ImGui API - ImFontGlyphRangesBuilder::BuildRanges() - requires the user to construct a vector that the library will then write into (potentially performing allocations library-side). To facilitate this, two helper functions called ImVector_Construct() and ImVector_Destruct() are provided which can be used to construct and subsequently destroy an ImVector (of any type).

Utilising these, the safe pattern for using ImFontGlyphRangesBuilder::BuildRanges() looks like this:

ImFontGlyphRangesBuilder builder;
memset(&builder, 0, sizeof(builder));

ImFontGlyphRangesBuilder_Clear(&builder);
ImFontGlyphRangesBuilder_AddChar(&builder, L'!');
ImFontGlyphRangesBuilder_AddChar(&builder, L'?');

ImVector_ImWchar ranges;
ImVector_Construct(&ranges); // Construct new vector using ImGui's heap functions

ImFontGlyphRangesBuilder_BuildRanges(&builder, &ranges);

for (int i = 0; i < ranges.Size; i++)
{
  // Do something with ranges.Data[i]
}

ImVector_Destruct(&ranges); // Free the vector using ImGui's heap functions

Templates

Templates are expanded into their concrete instantiations, so for example ImVector<char> gets expanded to ImVector_char. Functions are removed from templates because at present in the cases where they presently exist they are generally hard to use correctly from C (see the above notes about constructors) and thus it seemed simpler/safer to have users interact directly with the structure contents if they need to.

See the note above about ImVector_Construct for an exception to this rule.

Removed functionality

These minor features are removed, mostly because they either rely on C++ language features to function correctly or are helpers that don't make sense as part of the bindings.

ImGuiOnceUponAFrame, ImNewDummy, ImNewWrapper, ImGui::Value

License

Dear Bindings is copyright (c) 2021-2022 Ben Carter, and licensed under the MIT license. See LICENSE.txt for full details.

Contact

You can get in touch with me via e-mail at "contact at-sign shironekolabs dot com".