/soulmask-docker

SoulMask docker

Primary LanguageShellGNU Affero General Public License v3.0AGPL-3.0

soulmask-docker

Check Update Build Docker Image

Docker Pulls Docker Stars Image Size

Soulmask dedicated server with docker

Environments

The variables in the table below affect the server's startup command, see https://soulmask.fandom.com/wiki/Private_Server

Variable Describe Default Values Allowed Values
LEVEL_NAME Specifies the game scene name, currently there is only one: Level01_Main. Level01_Main Level01_Main
GAME_PORT Specifies the game port, UDP, needs to be open to the public. 7777 1024-65535
QUERY_PORT Specifies the Steam query port, UDP, needs to be open to the public. 27015 1024-65535
ECHO_PORT Maintenance port, used for local telnet server maintenance, TCP, does not need to be open. 18888 1024-65535
MAX_PLAYERS Specifies the maximum number of players the game instance can support. 20 Positive integer
SERVER_NAME Specifies the name of the game instance displayed in the server list, string type. Soulmask Server string
SAVED_DIR_SUFFIX Specifies this game instance used saved directory suffix, string type. string
SERVER_PASSWORD Server password, private servers can specify a password, players must enter the password to enter the server. string
ADMIN_PASSWORD GM activation password.Open GM Panel (gm key [password]) changeme string
MOD_ID_LIST Mod's workshop ID list, split by ,. integer list
INIT_BACKUP Backs up game saves when the game starts. false true/false
BACKUP_INTERVAL_MINUTES Specifies how often (minutes) to automatically back up the world save. 30 Positive integer
SAVING_SYNC_INTERVAL_SECONDS Specifies the interval for writing game objects to the database (unit: seconds). 120 Positive integer
BACKUP_SYNC_INTERVAL_SECONDS Specifies the interval for writing the game database to disk (unit: seconds). 120 Positive integer
GAME_MODE Specifies the game mode. pve pve/pvp
FORCE_UPDATE Whether the server should be update each time start. false true/false

Volumes

Path Describe
/opt/soulmask/WS/Saved Game config and saves.

NOTE: If you use bind instead of volume to mount, you need to manually change the volume owner to uid=1000. In the case of the docker-compose.yml of the example, you need to execute chown -R 1000:1000 ./data Please make sure the permissions and owners of the pak file you placed in the mods directory are correct.