Biomancy is magi-tech Mod for Minecraft. The mod is inspired by Biopunk and Bio-Manipulation and features a fleshy art style.
- MinecraftForge (modding API for Minecraft)
- SpongePowered Mixin (mixin and bytecode weaving framework)
- GeckoLib (animation library)
- RhinoW for artwork and game design help
- Shorepion for sound desing and music
- Selea for general feeback and help with version 1.0
All code is licensed under the MIT License.
All artwork (images, textures, models, animations, etc.) is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License , unless stated otherwise.
- open project with IntelliJ IDEA
- wait for gradle project import to finish, you might have to cancel it if it gets stuck and reload the gradle project
- run gradle task genIntellijRuns (
Tasks > forgegradle runs > genIntellijRuns
) - run 'Run Configuration'
runData
to generate/update resource pack & data pack stuff (recipes, tags, etc.)- see
datagen
package
- see
Atm you can use https://www.cursemaven.com/
Pull Request are welcome.
For new features or major changes related to the gameplay or art style please join our Discord and
request to join the dev team.
This will give you access to the private mod development channels and resources such as the biomancy design document and
concept board.
You can track the development progress via our Trello Board.
This project uses Conventional Commits Messages (https://www.conventionalcommits.org/en/v1.0.0/) to automatically genereate changelogs on release and to determine the semantic version bump.
If you need help feel free to join our Discord.
The mod provides no ingame guide book but uses tooltip descriptions & flavor texts instead. If you need further information you can read the github Wiki.
Read the Getting Started Guide section if you don't know what to do at all.
To conveniently look up recipes ingame I recommend the use of the JEI mod.