/GODWARS

I will make this game for fun and to relive my childhood. I have always loved playing games like this. I don't know if you will like it or not, but give this game a chance. I am sure you will enjoy the challenge of the game, and you will find a part of yourself in this character.

Primary LanguageC#

GODWARS

I only share one class here.

I learn that all game mechanism and take UI here Thanks for the udemy course trainer.I have learned a lot of things.

New 2D Rpg game is loading....I will show you how I developed this game. If you follow this repository, you will see at which stage the game currently is. (01/04/2023)

ilkgoruntu

So second picture here now. What we are seeing it ,we see health potion,coin ,and ninja star and them bar upstairs on Canvas. (02/04/2023)

SecondRecord

I have changed the game's UI and added some music to it. Additionally, the game now has a pause panel and music control! The character also has a level now, and when you kill a monster, your level increases!(03/04/2023)

level

We have a main menu and have also used prefabs for coins, stars, levels, and health. So, we have a DataManager. Everything is going well....(04/04/2023)

mainmenu levelsesign2

Checkpoint and damage text are new! Damage randomly hurts the enemy....(06/04/2023)

checkpoint text

Inventory System...(07/04/2023)

inventory

Our game has its first NPC here, and its sole purpose is to either sell or buy something.(10/04/2023)

shopNpc

We have a new Inventory DataSave system, but it's just on the code side, so I cannot show you a picture. When you kill a monster, some items from the inventory may drop from the enemy.(12.04.2023)

We have a player panel, and we can equip items on ourselves.The items we equip provide us with various enhancements.(13.04.2023)

PlayerPanel

We have Enemy Iskeleton and this enemy has AI!

Iskeleton

Finally, the game can have a storyline! With this new feature, we don't just want to defeat monsters, we want to do it because they are terrorizing the village!!!

Emotions are everything...

Dialogue

New Enemy :newEnemy

Player Animaton

player_animator