This sheet is created for use in Stars Without Number Revised Edition on Roll20.
- Victor M. Suarez
- MankiGames
- Shadowriku
- RonaldZ
- jfredett
- CoalPoweredPuppet
- Original First Edition sheet by Kevin Searle
Report any problems, suggestions, or features by creating an issue on Github.
- Contributions are welcome at the GitHub. Just open a pull request.
- You will need to install Node.js, then run the following
command in bash/cmd:
- npm install -g pug pug-cli sass jstransformer-uglify-es
- You may need to restart you computer.
- Then just make changes to the files in the Source folder, and use the file "build" or "pug_build.bat" and "sass_build.bat" depending on your OS.
- Fix a bug disallowing decimal encumbrance values.
- Introduce a "bundled" toggle for equipment, which will bundle the items in packs of 3. This can be used instead of decimal encumbrance values.
- Fix a bug causing section headers and some fields to render incorrectly.
- Add range to NPC attacks.
- Move bonus effort to psionics section for easier finding.
- Change encumbrance step size from 0.01 to 1.
- Fix attribute boosts not being counted correctly for encumbrance and system strain.
- Collapse attribute base and boosts fields into a single field in display mode.
- Add a box to keep track of attribute boosts.
- Fix travel cost macro not calculating travel cost correctly.
- Fixed an issue with the travel cost formula when the crew field was empty
- Fixed an issue with roll buttons referencing the old "name" attribute instead of character_name
- Fixed the translation for Initiative
- Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write this is HP_max.
- Link the name input on the PC sheet to the character_name attribute.
- Fix misspelling of "Initiative" in translations, which was not propagated from translation.json
- Fix the summation of cyberware strain not actually doing that even remotely.
- Fix magic effort update not triggering on changing the committed effor for the day.
- Remove incorrect title text from uncommitted Magic Effort
- Fix HP rolls for Heroic Characters looking at the wrong attribute
- Fix the version upgrade code stopping early and thus not change the version number on the sheet.
- Fix Innate AC missing translation key.
- Add tracking of permanent System Strain.
- Fix HP roll for Heroic characters.
- Added a macro to calculate travel costs.
- Codex of the Black Sun support!
- Magic changed to Know Magic and Use Magic.
- Sunblade skill and Fight skill added.
- Toggle between Adept, Arcanist, and Magister.
- Magic Effort for Adepts.
- Spell Slots for Magisters and Arcanists.
- Arcanists track if spells are prepared.
- Adepts have abilities.
- Fixed a bug causing the sheet to sometimes display an incorrect attack bonus for weapons.
- Fixed missing base attack bonus for drone attacks.
- Added drone tab
- Added weapon description data as well as armor descriptions
- Added quantity for inventory, as well as proper support for Enc-1/3 gear
- Added artifact armor and gear
- Mech weapons now have range instead of ammo
- Added autofill functionality for ship hulls and class ability.
- Added autofill buttons for armor, cyberware, foci, gear, ship modules, techniques, and weapons.
- Weapon encumbrance can now be modified in the weapon section. Weapons with 0 encumbrance will no longer be shown in the gear section.
- Added an extra field to put effort that is only committed as long as a power is active.
- Changed "Total" effort to "Uncommitted", and added auto-calculating. The formula for effort is now more accurate.
- Added the option to enable ammo tracking with ChatSetAttr to the sheet default settings.
- Added a place to track skill points that can only be spent on psionics.
- Added Discipline field to psychic techniques.
- Added switch Ship/Mech/Custom for the ship tab.
- Changed armor to be a repeating section.
- The gear section now has a header.
- Exert can now be used as a weapon's attack skill.
- The chat macro for skills is now sorted into trained/untrained ones, the latter of which can be disabled.
- Additions
- Added option to disable modifier queries globally.
- Added button to roll hit points.
- Added weapon encumbrance tracking.
- Added ammo maximum for weapons.
- Weapon shock damage can now be toggled independent of base being 0 (for Unarmed Combatant).
- Added option for automatic ammo reduction (requires ChatSetAttr).
- Bugfixes
- Attribute modifiers are now recalculated upon conversion from v1.6.2.
- Roll templates are no longer cut off when chat avatars are disabled.
- New NPC attacks should now receive the correct attack bonus.
- Line breaks in foci/technique/spell/cyberware descriptions now render correctly.
- Fixed a bug preventing successful conversion of NPC sheets.
- Fixed a bug preventing extra effort from taking effect.
- New, overhauled version of the sheet (rewritten in pug and sass)
- Complete sheet HTML/CSS has been re-done for a more compact look
- Edit/Display mode toggle at the top of the sheet
- Roll template overhauled
- Many attributes were renamed or otherwise reorganized (seamless conversion)
- Chat menus for easy access to all sheet macros
- Ship sheet now has tracking for power/mass/hardpoints, as well as weapon attacks
- NPC sheet now has repeating sections for attacks and special abilities
- Added i18n support
- Fixed weapons rolling with Shoot when First Edition skills was selected.
- Add attribute to Shock damage.
- Fix the sheet default settings to actually work.
- Spelling and text fixes.
- Added field for number of attacks to NPCs.
- Added new tab "Settings", for now primarily for toggling homebrew options.
- Sheet default settings for everything in the settings page.
- Luck save can now be added in settings.
- Option to play with 1st Edition skills if you prefer those.
- Also option to add your own skills in addition/instead.
- Autofilling the "Next level xp" (with options).
- Toggleable custom counters for whatever you heart desires.
- Option to remove psionics completely.
- New section for Space Magic, a Deluxe edition set of rules for importing magic into SWN.
- Fixed formatting of an NPC stat block.
- Changed the header toggles to work slightly better/faster.
- You can now enter arbitrary dice rolls for shock damage!
- Toggling to add skill to damage will now also add it to shock damage.
- Added field for shock AC
- Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened.
- Updated image.
- Spelling corrections.
- Added shock damage to weapons, only shows if a stat is entered.
- Removed field for magazines in weapons.
- Fixed Sneak skill showing as Program.
- Added Beasts and Bots to NPC autofill.
- Added Saving Throw to NPC sheet.
- Added klicking headers to show/hide sections.
- Added NPC tab which holds standard NPC stats, notes, and rolls such as Morale and Reaction.
- Fixed bug where modifiers weren't applied to skill rolls if the "assist" popup was submitted empty.
- Added explanation of skill roll modifiers
- Added description fields to cyberware as well.
- Added ability to print description fields to chat as a macro.
- Made the skill list a little smaller by decreasing font size.
- Clean up code intentation and formatting. It is now consistent (and also in tabs).
- Added ability to hide Psychic section since not all characters need it.
- Added "Weapons" subheader to combat section.
- Duplicated weapon rolls to new Combat section where Common Rolls used to be.
- Added ability to add the skill bonus to the damage (Gunslinger etc).
- Added field for remaining magazines next to ammo.
- Added dropdown to chose No/ask/always on bursting when shooting.
- Separated Committed Effort Day and Committed Effort Scene.
- Added show/hide fields to add desciptions to class ability, psionic techniques, and foci.
- Changed Attack Bonus to Base Attack Bonus.
- style and text changes.
- Changed attack roll template to correctly apply a -2 unfamiliaruty malus when a skill is at -1, instead of a -1 malus.
- Added Burst as Yes/No option on attack rolls that adds damage too.
- Changed Psychic Techniques and Cyberware to a repeating section, so people won't run out of fields.
- Completely removed target AC (1.1.0 had 20 for AC) from attack calculation
- Slight layout tweaks
- Reworked attack rolls to no longer ask for AC and to also have the roll number make sense.
- Reworked the skill list. There are now options for rolling 2d6, 3d6kh2, and 4d6kh2 for the Specialist focus among others.
- Reordered the skill list to be alphabetical by coloumn instead of by row.
- Reordered the attributes to be in the usual order (STR, DEX, CON, INT, WIS, CHA)
- Initial Release (cloned from Stars Without Number 1st Ed. sheet v0.1.7).
- All skills and features renamed and reworked to Revised Edition rules.
- Auto-calculating AC, Saving Throws, and Effort through Sheet Worker.