So this project is a basic first person infinite runner game; that can be turned into a Virtual Reality game with Kinect controls.
The tutorials about how to create integrate Kinect and oculus are at- https://katvharris.azurewebsites.net/unity-gaming-oculus-integration-unity-5/
- https://katvharris.azurewebsites.net/unity-gaming-integrating-kinect-part-1/
And if you want to learn how to create your own infinite runner the Unity Gaming Series steps through all the modules. The first post is here https://katvharris.azurewebsites.net/unity-gaming-unity-good-practices/
- Microsoft Account – https://www.microsoft.com/en-us/account/default.aspx
- Visual Studio Community Edition 2013 or 2015 – https://www.visualstudio.com/
- Visual Studio Unity Plugin – http://unityvs.com
- Kinect SDK - https://www.microsoft.com/en-us/kinectforwindows/develop/downloads-docs.aspx
- Kinect for Windows Hardware (make sure you have Kinect Adapter for Windows) – https://www.microsoft.com/en-us/kinectforwindows/purchase/default.aspx#tab=2
- Unity5.2 or Higher
- Oculus SDK
- Oculus Runtime
- Oculus Unity Utilities
- Computer with both usb 2.0 and usb 3.0 ports
Mac users you will not be able to work with the Kinect unless you have Bootcamp installed (or some other way to partition your hard drive) with a windows OS, sorry.
OCULUS USERS With the new updates to the Oculus runtime you need to make sure you have the proper Hardware requirements to run or add it to your game. https://www.oculus.com/en-us/oculus-ready-pcs/