Just messing around with some boids.
- Zooid
- Separation and alignment with other zooids on the same team.
- Attracted to the nearest ZooidHead, but less so than the nearest waypoint
- ZooidHead
- All zooids follow this.
- Plankton
- Food!
- Moves around randomly
- Zooids automatically chase nearby food
Two types of objects: Dynamic: Move around and are affected by other objects. Static: Aren't affected by other objects.
Dynamic objects have lots of shared behavior, e.g. chasing and repelling with each other. But what about unique interactions? Should they be in a different system or just a match case in the update?
How to model a resource being carried by something?
- Carrier has a CarryToEntity objective so it can't attack.
- When carried, the Object is parented in front of the carrier.
- The Head detects nearby food.
For all pairs:
- Set a component that says the neighboring entities that frame.
- Then downstream:
- For neighbor in neighbors
- A zooid is normally hovering around the nearest head.
- When food comes by, it should grab it. This means it needs to have greater force of attraction to food than other forces.
- Each controllable unit has an assigned waypoint.
- When we click
- When controlling a group, they all get the same waypoint.