My Turn Based Game engine U4-U6 style with some U7 in there
Features:
animation threads for
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background images
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weather effects
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npcs
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missile weapons
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spellBookListModel
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Full drag'n'drop support as in U7
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Keyboard command framework as in U6
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Visibility calculation based on tile type
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night/day cycle
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MUSE type music system -> changes with location, but also with combat and combat situation
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scheduling system
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containers
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brightness calculation