Pinned Repositories
3TG_Nov_2022
Repo for the November 2022 Three Thing Game.
3TG_Oct20_RockPaperScissors
The public repo for the 3 Thing Game team Rock, Paper, Scissors.
ACW-500081
Networking and UI
ASCII_Overlay_Rewrite
Now that the codebase is getting larger and going to evolve to be more complicated in the future, it seemed like an appropriate time to create a massive re-write of the code to structure it better and more readable.
CUDA-Particle-Sim
As part of a module I developed a concurrent/multithreaded particle simulation in Rust and CUDA. This is the CUDA repo. *Important file*: drawing.cu / kernel.cu
Graphics-ACW
ACW work for 3D Graphics module.
LabyrinthData
Verse cannot read files/databases, so we're forced to use an external script to create a .Verse file.
OpenGL_Game
Abstracted OpenGL renderer into separate class from abstract Rendersystem
Rocket-Simulation
As this module is still being marked, I am only going to upload a portion of the files. These will not build into a project, but this will be the most recent project I've worked on.
Rust-Particle-Sim
As part of a module I had to implement a concurrent/multithreaded particle simulation. This is the Rust repo.
Keiron-Beadle's Repositories
Keiron-Beadle/LabyrinthData
Verse cannot read files/databases, so we're forced to use an external script to create a .Verse file.
Keiron-Beadle/3TG_Nov_2022
Repo for the November 2022 Three Thing Game.
Keiron-Beadle/3TG_Oct20_RockPaperScissors
The public repo for the 3 Thing Game team Rock, Paper, Scissors.
Keiron-Beadle/ACW-500081
Networking and UI
Keiron-Beadle/ASCII_Overlay_Rewrite
Now that the codebase is getting larger and going to evolve to be more complicated in the future, it seemed like an appropriate time to create a massive re-write of the code to structure it better and more readable.
Keiron-Beadle/CUDA-Particle-Sim
As part of a module I developed a concurrent/multithreaded particle simulation in Rust and CUDA. This is the CUDA repo. *Important file*: drawing.cu / kernel.cu
Keiron-Beadle/Graphics-ACW
ACW work for 3D Graphics module.
Keiron-Beadle/OpenGL_Game
Abstracted OpenGL renderer into separate class from abstract Rendersystem
Keiron-Beadle/Rocket-Simulation
As this module is still being marked, I am only going to upload a portion of the files. These will not build into a project, but this will be the most recent project I've worked on.
Keiron-Beadle/Rust-Particle-Sim
As part of a module I had to implement a concurrent/multithreaded particle simulation. This is the Rust repo.
Keiron-Beadle/ampapi-py
This API allows you to communicate with AMP installations from within Python.
Keiron-Beadle/DvDLogo
Keiron-Beadle/Keiron-Beadle
Config files for my GitHub profile.
Keiron-Beadle/Koom
The Koom bot
Keiron-Beadle/NEAT_Dissertation_Source
The full source code for the basic N.E.A.T. console implementation and the three tested game environments.
Keiron-Beadle/PicToAscii
Small program to turn any picture dropped into the executing directory into ASCII images. Made for the 4th Year DBD art contest
Keiron-Beadle/RenderMonkey-GraphicsACW
One of the first university courseworks I worked on when using graphics. Spending time working with AMD's EoL Rendermonkey.
Keiron-Beadle/USupervisor
Project for SAD