Tested with 2021.2.5f1 / URP v12.1.2. Should still work with older versions, otherwise see branches for 2019-2021.1 version.
Extended to allow options for :
• Specific access to selecting a source and destination (via current camera's color / texture id / render texture object)
• Setting a _InverseView matrix (cameraToWorldMatrix), for shaders that might need it to handle calculations from screen space to world. For example, reconstructing world position from depth, see : https://twitter.com/Cyanilux/status/1269353975058501636
• (2021.1/v10+) Enabling generation of DepthNormals (_CameraNormalsTexture)
Based on the Blit (now renamed to FullscreenFeature/Pass) from the UniversalRenderingExamples
@Cyanilux
:)
Kellojo/URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
C#