Kenan2000/BrightNights-Structured-Kenan-Modpack
Kenan's personal modpack for Bright Nights version of CDDA by Coolcthulhu
Python
Issues
- 1
- 2
- 2
hypovolemia effect debug message
#171 opened by Ignaramico - 1
- 1
Bens GF Recipes (Tolerate_This) has broken recipe
#169 opened by megu230 - 4
Wrist computer activates photo taking on endless loop when using music function via computer systems, won't play music otherwise
#143 opened by yay855 - 2
a suggestion for advancedgear
#160 opened by zantanzuken - 0
Secronom bunker out of place.
#147 opened by LucioFurnari - 2
CDDA-BN-Biosynthetic-Robot-Mod crash
#127 opened by Nephelos - 1
Error in fridge_item.json
#142 opened by yay855 - 1
Mapgen issues in some mods
#140 opened by olanti-p - 5
- 1
- 3
Mutant Animals Mod doesn't give appropriate faction flags to its creatures.
#131 opened by Megadeadly - 1
- 1
[Vermillion_mod] Augmented Swordplay martial art techniques missing "melee_allowed": true tags
#123 opened by Usokitsuki - 1
- 1
[Reapermod_Shinigami] Shinigami Song martial art missing "melee_allowed": true tags
#122 opened by Usokitsuki - 2
Issue in latest release
#120 opened by T3hBoy - 2
Issue regarding the latest release - PK Rebalancing
#117 opened by T3hBoy - 1
- 1
Errors in Project Apex
#115 opened by Nitsua1230 - 0
- 1
[Wild Living] Taking a Cutting from a fruit tree don't actually generate cutting to pot
#113 opened by Ker-Nes - 0
Quest error
#88 opened by Spodershibe - 2
Magiclysm revamp addition
#112 opened by rhyphix - 2
- 2
Errors or mod conflicts?
#106 opened by T3hBoy - 2
Secronom_lore error
#107 opened by T3hBoy - 1
Missing item definition in Magiclysm Revamp
#105 opened by Nitsua1230 - 1
Civilianpowerarmor - missing comma
#104 opened by Valikdu - 1
Contacting mod authours
#99 opened by budgetcommander - 2
Perhaps consider adding a mod Guide
#92 opened by fg094 - 1
invalid item group 'guns_shotgun_ww2', om_terrain = 'museum_north' (museum)
#89 opened by Spodershibe - 1
Game breaking error "item_location lost its target item during a save/load cycle"
#87 opened by Spodershibe - 1
Invalid effect type id controlled
#85 opened by Spodershibe - 1
- 2
Many new Real Dark Skies Above issues
#82 opened by Spodershibe - 1
- 3
PK's Rebalancing Mod breaks Overrun scenario
#79 opened by Spodershibe - 1
Duplicate Entry in Real Dark Skies Above
#81 opened by Spodershibe - 1
From the Secronom mod, the "secro_power_armor_mechlink" spell ID is invalid
#77 opened by Spodershibe - 1
Salvaged_Robots json file missing comma
#78 opened by Spodershibe - 12
Targeted Mutations crash (Full Nightvision serum)
#76 opened by Roet718 - 2
- 2
Syntax Error in Vamp_Stuff_Arcana mod
#69 opened by KoRv117 - 1
Blazemod recipe errors & circular dependencies
#57 opened by qrrk - 1
Secronom generating error for monster group
#55 opened by DrPariah - 1
Issues with Tolerate This! and Sewing Machine
#50 opened by Valikdu - 0
Blazemod giving error message and then crash to main menu when trying to start the game
#51 opened by Proxiehunter