MIT_Game_Plans

Expectations

  • Mobile (and Desktop if Possible)
  • Low Poly 2.5d Platformer (Imagine the original Super Mario but with 3d assets instead)

Image for reference of a 2.5d Platformer. The style of our game hopefully can look a bit more different.

image

image

Throughout the project follow this UE5 style guide by Allar for naming and formatting various Assets, variables, functions, Comments, etc.

Steps

1.

2.

3.

  • Bring in the game Mechanics into the new perforce project folder.
    • Right [A / Right Arrow Key]
    • Left [D / Left Arrow Key]
    • Jump/Double/Wall Jump [W]
    • Dash [E]
    • Slide [S on Ground]
    • Sword Attack [Spacebar]
    • Ground Pound [S in Air]

4.

  • UI
  • Rough Level Design and Testing out Levels.
  • Maybe make Background Music collab with Chords and Co
  • Sound FX,Animation and VFX for the character

5.

  • Make Obstacle/Puzzling Game mechanics as per the level design
  • Create a few custom assets in blender for obstacles and level design
  • Sound FX,Animation and VFX for the level and obstacles

6. Optimization and Bug Fixing

7. Marketing

8. Launch

9. If time is still there, we can continue to add new levels and mechanics