- Mobile (and Desktop if Possible)
- Low Poly 2.5d Platformer (Imagine the original Super Mario but with 3d assets instead)
Image for reference of a 2.5d Platformer. The style of our game hopefully can look a bit more different.
Throughout the project follow this UE5 style guide by Allar for naming and formatting various Assets, variables, functions, Comments, etc.
- Solid Character Game Mechanic for the main character (Game play Vibe Selection)
- Side Scrolling Camera and Double Jump by Kenzel
- Dash mechanic and x-z constraints and calculating character facing direction by Anirudh[E for Dash]
- Sword Attack, Roll and Meelee by Thea[T for Sword Attack]
- Wall Climbing and Ground slide by Deep[F for slide]
- Flame Thrower and Chaos Destruction by Samir[G for Flame Thrower]
- Ground Pound Attack by Teja[V for Ground Pound Attack]
- Maybe Get the other club members to test
- Character Design (Theme Selection).
- Get Perforce Sorted
- Bring in the game Mechanics into the new perforce project folder.
- Right [A / Right Arrow Key]
- Left [D / Left Arrow Key]
- Jump/Double/Wall Jump [W]
- Dash [E]
- Slide [S on Ground]
- Sword Attack [Spacebar]
- Ground Pound [S in Air]
- UI
- Rough Level Design and Testing out Levels.
- Maybe make Background Music collab with Chords and Co
- Sound FX,Animation and VFX for the character
- Make Obstacle/Puzzling Game mechanics as per the level design
- Create a few custom assets in blender for obstacles and level design
- Sound FX,Animation and VFX for the level and obstacles