PhysicsEditor-Box2d.go is simple library to parse PhysicsEditor's default Box2D XML format
It creates Box2D.go structs in following format:
type ParsedBody struct {
Name string
Shapes []box2d.B2FixtureDef
}
- anchor point (currently working for 0.5, 0.5)
- masks
- probably more but I don't need more features at the moment