/augmented

Technology Student Association 2013 Video Game Design contest entry. Amplified, rewritten for Java and LWJGL, with improved physics and design

Primary LanguageJava

  • Create folder Amplified in Eclipse workspace directory.
  • git clone https://github.com/Kevin-Jin/augmented to newly created Amplified folder.
  • Open Eclipse
    • File → New → Java Project
      • We don’t know how up-to-date TCNJ’s Java is, so make sure under JRE, either
        • “Use an execution environment JRE:” is selected and JavaSE-1.6 is in the list.
        • Or “Use a project specific JRE:” is selected and jre6 is in the list.
        • Otherwise, you don’t have Java 6 installed and should go get it from Oracle’s site. It can be safely installed alongside JDK/JRE 7.
      • Project name: Amplified. Eclipse should now say it will automatically configure the JRE and project based on the existing source.
      • Hit Next >.
      • Libraries tab.
        • Make sure jogg-0.0.7.jar, jorbis-0.0.15.jar, lwjgl_util.jar, lwjgl.jar, and slick-util.jar are in the list. If not, then click Add JARs, expand Amplified, expand lib, shift select all .jar files and click OK.
        • Expand lwjgl.jar by clicking arrow to its left. Double click “Native library location: (None).” Hit Workspace…, expand Amplified, expand lib, double click native.
        • If JRE System Libary is not [JavaSE-1.6] or [jre6], double click the entry and fix it.
      • Finish.
    • Open class amplified.Launch and test to see if it works.